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use action::Action; use coord::{Dir, RotateDir}; use errors::*; use play::Play; use screen::{Modal, Screen}; use std::io::{Read, Write}; use std::thread; use std::time::Duration; const FRAME: u64 = 50; const TICK: u64 = 1000 / FRAME; const UPDATE: u64 = TICK / 2; pub struct Game<R: Read, W: Write> { screen: Screen<R, W>, help_modal: Modal<'static>, } impl<R, W> Game<R, W> where R: Read, W: Write, { pub fn new(screen: Screen<R, W>) -> Self { Game { screen, help_modal: Modal { title: "HELP", content: &[ "h - Move left", "l - Move right", "j - Speed up", "d,f - Rotate", "q - Quit", ], actions: Some(&[Action::Ok, Action::Reset, Action::Quit]), }, } } pub fn stop_by_error(&mut self, err: Error) { self.screen .show_modal(&Modal { title: "ERROR", content: &[ "Sorry, unexpected error occurred.", "details:", &err.to_string(), ], actions: None, }) .expect(&format!("show error dialog ({})", err)); } pub fn start(&mut self) -> Result<()> { self.screen.render_title()?; thread::sleep(Duration::from_millis(800)); let mut next = self.play(Play::new())?; while next != Action::Quit { next = self.play(Play::new())?; } Ok(()) } fn play(&mut self, mut play: Play) -> Result<Action> { self.screen.render_header()?; let interval = Duration::from_millis(FRAME); let mut t = 0; loop { match self.handle_user_input(&mut play)? { Some(action) => { if action != Action::Ok { return Ok(action); } } _ => {} }; if t % UPDATE == 0 { if let Err(_) = play.update() { return self.screen.render_game_over(&play); } } if t % TICK == 0 { play.tick(); } self.screen.render(&play)?; thread::sleep(interval); t += 1; } } fn handle_user_input(&mut self, play: &mut Play) -> Result<Option<Action>> { match self.screen.next_input() { Some(Ok(key)) => match key { b'q' => return Ok(Some(Action::Quit)), b'h' => play.slide_tetro(Dir::Left), b'l' => play.slide_tetro(Dir::Right), b'j' => play.slide_tetro(Dir::Down), b'd' => play.rotate_tetro(RotateDir::AntiClockwise), b'f' => play.rotate_tetro(RotateDir::Clockwise), b'?' => { return self.screen .show_modal(&self.help_modal) .map(|action| Some(action)); } _ => {} }, Some(Err(err)) => return Err(err.into()), None => {} }; Ok(None) } }