Enum tetra::error::TetraError[][src]

#[non_exhaustive]
pub enum TetraError {
    PlatformError(String),
    FailedToLoadAsset {
        reason: Error,
        path: PathBuf,
    },
    InvalidColor,
    InvalidTexture(ImageError),
    InvalidShader(String),
    InvalidFont,
    InvalidSound(DecoderError),
    NotEnoughData {
        expected: usize,
        actual: usize,
    },
    NoAudioDevice,
    FailedToChangeDisplayMode(String),
    TessellationError(TessellationError),
}
Expand description

The types of error that can occur in a Tetra game.

Variants (Non-exhaustive)

This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PlatformError(String)

Returned when the underlying platform returns an unexpected error. This usually isn’t something your game can reasonably be expected to recover from.

Tuple Fields of PlatformError

0: String
FailedToLoadAsset

Returned when your game fails to load an asset. This is usually caused by an incorrect file path, or some form of permission issues.

Fields of FailedToLoadAsset

reason: Error

The underlying reason for the error.

path: PathBuf

The path to the asset that failed to load.

InvalidColor

Returned when a color is invalid.

InvalidTexture(ImageError)

Returned when a texture’s data is invalid.

Tuple Fields of InvalidTexture

0: ImageError
InvalidShader(String)

Returned when a shader fails to compile.

Tuple Fields of InvalidShader

0: String
InvalidFont

Returned when a font could not be read.

InvalidSound(DecoderError)

Returned when a sound cannot be decoded.

Tuple Fields of InvalidSound

0: DecoderError
NotEnoughData

Returned when not enough data is provided to fill a buffer. This may happen if you’re creating a texture from raw data and you don’t provide enough data.

Fields of NotEnoughData

expected: usize

The number of bytes that were expected.

actual: usize

The number of bytes that were provided.

NoAudioDevice

Returned when trying to play back audio without an available device.

FailedToChangeDisplayMode(String)

Returned when your game tried to change the display settings (e.g. fullscreen, vsync) but was unable to do so.

Tuple Fields of FailedToChangeDisplayMode

0: String
TessellationError(TessellationError)

Returned when a shape cannot be tessellated.

Tuple Fields of TessellationError

0: TessellationError

Trait Implementations

Formats the value using the given formatter. Read more

Formats the value using the given formatter. Read more

The lower-level source of this error, if any. Read more

🔬 This is a nightly-only experimental API. (backtrace)

Returns a stack backtrace, if available, of where this error occurred. Read more

👎 Deprecated since 1.42.0:

use the Display impl or to_string()

👎 Deprecated since 1.33.0:

replaced by Error::source, which can support downcasting

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

Converts the given value to a String. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.