An individual piece of vertex data.
The position of the vertex, in screen co-ordinates.
The transform matrix will be applied to this value, followed by a projection from screen co-ordinates to device co-ordinates.
The texture co-ordinates that should be sampled for this vertex.
Both the X and the Y should be between 0.0 and 1.0.
The color of the vertex.
This will be multiplied by the
color of the
DrawParams when drawing a
impl StructuralPartialEq for Vertex[src]
impl RefUnwindSafe for Vertex
impl UnwindSafe for Vertex
type Owned = T
The resulting type after obtaining ownership.
pub fn clone_into(&self, target: &mut T)[src]
type Error = Infallible
The type returned in the event of a conversion error.