Enum tetra::error::TetraError[][src]

#[non_exhaustive]pub enum TetraError {
    PlatformError(String),
    FailedToLoadAsset {
        reason: Error,
        path: PathBuf,
    },
    InvalidColor,
    InvalidTexture(ImageError),
    InvalidShader(String),
    InvalidFont,
    InvalidSound(DecoderError),
    NotEnoughData {
        expected: usize,
        actual: usize,
    },
    NoAudioDevice,
    FailedToChangeDisplayMode(String),
    TessellationError(TessellationError),
}

The types of error that can occur in a Tetra game.

Variants (Non-exhaustive)

Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
PlatformError(String)

Returned when the underlying platform returns an unexpected error. This usually isn’t something your game can reasonably be expected to recover from.

FailedToLoadAsset

Returned when your game fails to load an asset. This is usually caused by an incorrect file path, or some form of permission issues.

Fields of FailedToLoadAsset

reason: Error

The underlying reason for the error.

path: PathBuf

The path to the asset that failed to load.

InvalidColor

Returned when a color is invalid.

InvalidTexture(ImageError)

Returned when a texture’s data is invalid.

InvalidShader(String)

Returned when a shader fails to compile.

InvalidFont

Returned when a font could not be read.

InvalidSound(DecoderError)

Returned when a sound cannot be decoded.

NotEnoughData

Returned when not enough data is provided to fill a buffer. This may happen if you’re creating a texture from raw data and you don’t provide enough data.

Fields of NotEnoughData

expected: usize

The number of bytes that were expected.

actual: usize

The number of bytes that were provided.

NoAudioDevice

Returned when trying to play back audio without an available device.

FailedToChangeDisplayMode(String)

Returned when your game tried to change the display settings (e.g. fullscreen, vsync) but was unable to do so.

TessellationError(TessellationError)

Returned when a shape cannot be tessellated.

Trait Implementations

impl Debug for TetraError[src]

impl Display for TetraError[src]

impl Error for TetraError[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.