The states that playback of a
SoundInstance can be in.
The sound is currently playing.
The sound is paused. If playback is resumed, it will continue from the point where it was paused.
The sound has stopped, either manually or as a result of it reaching the end of the audio data. If playback is resumed, it will start over from the beginning of the sound.
impl Clone for SoundState[src]
impl Copy for SoundState[src]
impl Debug for SoundState[src]
impl PartialEq<SoundState> for SoundState[src]
fn eq(&self, other: &SoundState) -> bool[src]
impl StructuralPartialEq for SoundState[src]
impl RefUnwindSafe for SoundState
impl Send for SoundState
impl Sync for SoundState
impl Unpin for SoundState
impl UnwindSafe for SoundState
type Owned = T
The resulting type after obtaining ownership.
pub fn clone_into(&self, target: &mut T)[src]
type Error = Infallible
The type returned in the event of a conversion error.