Module tetra::graphics::mesh[][src]

Functions and types relating to meshes and shape drawing.

Structs

BorderRadii

The radius of each corner of a rounded rectangle.

GeometryBuilder

A builder for creating primitive shape geometry, and associated buffers/meshes.

IndexBuffer

Index data, stored in GPU memory.

Mesh

A 2D mesh that can be drawn to the screen.

Vertex

An individual piece of vertex data.

VertexBuffer

Vertex data, stored in GPU memory.

Enums

BufferUsage

The expected usage of a GPU buffer.

ShapeStyle

Ways of drawing a shape.

VertexWinding

The ordering of the vertices in a piece of geometry.