Module tetra::graphics::mesh [−][src]
Functions and types relating to meshes and shape drawing.
Structs
BorderRadii | The radius of each corner of a rounded rectangle. |
GeometryBuilder | A builder for creating primitive shape geometry, and associated buffers/meshes. |
IndexBuffer | Index data, stored in GPU memory. |
Mesh | A 2D mesh that can be drawn to the screen. |
Vertex | An individual piece of vertex data. |
VertexBuffer | Vertex data, stored in GPU memory. |
Enums
BufferUsage | The expected usage of a GPU buffer. |
ShapeStyle | Ways of drawing a shape. |
VertexWinding | The ordering of the vertices in a piece of geometry. |