[][src]Constant tetra::graphics::DEFAULT_VERTEX_SHADER

pub const DEFAULT_VERTEX_SHADER: &str = "#version 150\r\n\r\nin vec2 a_position;\r\nin vec2 a_uv;\r\nin vec4 a_color;\r\n\r\nuniform mat4 u_projection;\r\n\r\nout vec2 v_uv;\r\nout vec4 v_color;\r\n\r\nvoid main() {\r\n    v_color = a_color;\r\n    v_uv = a_uv;\r\n\r\n    gl_Position = u_projection * vec4(a_position, 0.0, 1.0);\r\n}";

The default vertex shader.

The source code for this shader is available in src/resources/shader.vert.