[−][src]Struct tetra::ContextBuilder
Settings that can be configured when starting up a game.
Serde
Serialization and deserialization of this type (via Serde)
can be enabled via the serde_support
feature.
Note that the available settings could change between releases of
Tetra (semver permitting). If you need a config file schema that will
be stable in the long term, consider making your own and then mapping
it to Tetra's API, rather than relying on ContextBuilder
to not
change.
Implementations
impl ContextBuilder
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pub fn new<S>(title: S, window_width: i32, window_height: i32) -> ContextBuilder where
S: Into<String>,
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S: Into<String>,
Create a new ContextBuilder
, with a title and window size.
pub fn title<S>(&mut self, title: S) -> &mut ContextBuilder where
S: Into<String>,
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S: Into<String>,
Sets the title of the window.
Defaults to "Tetra"
.
pub fn size(&mut self, width: i32, height: i32) -> &mut ContextBuilder
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Sets the size of the window.
Defaults to 1280
by 720
.
pub fn vsync(&mut self, vsync: bool) -> &mut ContextBuilder
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Enables or disables vsync.
Defaults to true
.
pub fn timestep(&mut self, timestep: Timestep) -> &mut ContextBuilder
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Sets the game's timestep.
Defaults to Timestep::Fixed(60.0)
.
pub fn fullscreen(&mut self, fullscreen: bool) -> &mut ContextBuilder
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Sets whether or not the window should start in fullscreen.
Defaults to false
.
pub fn maximized(&mut self, maximized: bool) -> &mut ContextBuilder
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Sets whether or not the window should start maximized.
Defaults to false
.
pub fn minimized(&mut self, minimized: bool) -> &mut ContextBuilder
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Sets whether or not the window should start minimized.
Defaults to false
.
pub fn resizable(&mut self, resizable: bool) -> &mut ContextBuilder
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Sets whether or not the window should be resizable.
Defaults to false
.
pub fn borderless(&mut self, borderless: bool) -> &mut ContextBuilder
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Sets whether or not the window should be borderless.
Defaults to false
.
pub fn show_mouse(&mut self, show_mouse: bool) -> &mut ContextBuilder
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Sets whether or not the mouse cursor should be visible when it is within the game window.
Defaults to false
.
pub fn grab_mouse(&mut self, grab_mouse: bool) -> &mut ContextBuilder
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Sets whether or not the mouse cursor should be grabbed by the game window at startup.
Defaults to false
.
pub fn relative_mouse_mode(
&mut self,
relative_mouse_mode: bool
) -> &mut ContextBuilder
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&mut self,
relative_mouse_mode: bool
) -> &mut ContextBuilder
Sets whether or not relative mouse mode should be enabled.
While the mouse is in relative mode, the cursor is hidden and can move beyond the
bounds of the window. The delta
field of Event::MouseMoved
can then be used to track the cursor's changes in position. This is useful when
implementing control schemes that require the mouse to be able to move infinitely
in any direction (for example, FPS-style movement).
While this mode is enabled, the absolute position of the mouse may not be updated - as such, you should not rely on it.
Defaults to false
.
pub fn quit_on_escape(&mut self, quit_on_escape: bool) -> &mut ContextBuilder
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Sets whether or not the game should close when the Escape key is pressed.
Defaults to false
.
pub fn debug_info(&mut self, debug_info: bool) -> &mut ContextBuilder
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Sets whether or not the game should print out debug info at startup. Please include this if you're submitting a bug report!
pub fn build(&self) -> Result<Context>
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Builds the context.
Errors
TetraError::PlatformError
will be returned if the context cannot be initialized.
Trait Implementations
impl Clone for ContextBuilder
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fn clone(&self) -> ContextBuilder
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fn clone_from(&mut self, source: &Self)
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impl Debug for ContextBuilder
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impl Default for ContextBuilder
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fn default() -> ContextBuilder
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Auto Trait Implementations
impl RefUnwindSafe for ContextBuilder
impl Send for ContextBuilder
impl Sync for ContextBuilder
impl Unpin for ContextBuilder
impl UnwindSafe for ContextBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,