[][src]Struct tetra::graphics::Camera

pub struct Camera {
    pub position: Vec2<f32>,
    pub rotation: f32,
    pub zoom: f32,
    pub viewport_width: f32,
    pub viewport_height: f32,
    // some fields omitted
}

A camera that can be used to transform the scene.

Fields

position: Vec2<f32>

The position of the camera.

rotation: f32

The rotation of the camera, in radians.

zoom: f32

The zoom level of the camera.

viewport_width: f32

The width of the camera's viewport.

viewport_height: f32

The height of the camera's viewport.

Methods

impl Camera[src]

pub fn new(viewport_width: f32, viewport_height: f32) -> Camera[src]

Creates a new camera.

pub fn with_window_size(ctx: &Context) -> Camera[src]

Creates a new camera, with the viewport size set to match the window.

If the window is resizable, make sure that you call set_viewport_size when the size changes!

pub fn set_viewport_size(&mut self, width: f32, height: f32)[src]

Sets the size of the camera's viewport.

pub fn update(&mut self)[src]

Recalculates the transformation matrix, based on the data currently contained within the camera.

pub fn as_matrix(&self) -> Mat4<f32>[src]

Returns the current transformation matrix.

Pass this to graphics::set_transform_matrix to apply the transformation to your scene!

pub fn project(&self, point: Vec2<f32>) -> Vec2<f32>[src]

Projects a point from screen co-ordinates to camera co-ordinates.

pub fn unproject(&self, point: Vec2<f32>) -> Vec2<f32>[src]

Projects a point from camera co-ordinates to screen co-ordinates.

pub fn mouse_position(&self, ctx: &Context) -> Vec2<f32>[src]

Returns the mouse's position in camera space.

This is a shortcut for calling project(input::get_mouse_position(ctx)).

pub fn mouse_x(&self, ctx: &Context) -> f32[src]

Returns the X co-ordinate of the mouse's position in camera space.

This is a shortcut for calling project(input::get_mouse_position(ctx)).x.

pub fn mouse_y(&self, ctx: &Context) -> f32[src]

Returns the Y co-ordinate of the mouse's position in camera space.

This is a shortcut for calling project(input::get_mouse_position(ctx)).y.

Trait Implementations

impl Clone for Camera[src]

impl Debug for Camera[src]

Auto Trait Implementations

impl RefUnwindSafe for Camera

impl Send for Camera

impl Sync for Camera

impl Unpin for Camera

impl UnwindSafe for Camera

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> SetParameter for T

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = !

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,