pub enum ScreenScaling {
    None,
    Stretch,
    ShowAll,
    ShowAllPixelPerfect,
    Crop,
    CropPixelPerfect,
    Resize,
}
Expand description

Defines the different ways that a game’s screen can be scaled.

Variants§

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None

The game will always be displayed at its native resolution, with no scaling applied. If the window is bigger than the native resolution, letterboxing will be applied. If the window is smaller than the native resolution, it will be cropped.

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Stretch

The screen will be stretched to fill the window, without trying to preserve the original aspect ratio. Distortion/stretching/squashing may occur.

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ShowAll

The entire screen will be displayed as large as possible while maintaining the original aspect ratio. Letterboxing may occur.

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ShowAllPixelPerfect

Works the same as ShowAll, but will only scale by integer values.

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Crop

The screen will fill the entire window, maintaining the original aspect ratio but potentially being cropped.

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CropPixelPerfect

Works the same as Crop, but will only scale by integer values.

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Resize

The screen will resize to match the size of the window. More of the scene will be shown on bigger windows, and less of the scene will be shown on smaller windows.

If the scaling mode changes, the internal resolution will return to its original value.

Trait Implementations§

Returns a copy of the value. Read more
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Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

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