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use super::*;
use itertools::Itertools;
use std::mem;
#[derive(Debug, Clone, Copy, PartialEq )]
pub struct Vertex {
pub x: f32,
pub y: f32,
}
#[derive(Debug, Clone, PartialEq, Default)]
pub struct Triangles {
pub vertices: Vec<Vertex>,
pub indices: Vec<u32>,
}
pub fn fill(poly: &[Vertex]) -> Result<Triangles, String> {
if poly.len() < 3 {
return Err(String::from("A polygon must have at least 3 vertices."));
}
let formatted_vertices: Vec<f32> = poly.iter()
.flat_map(|v| vec![v.x, v.y].into_iter())
.collect();
Ok(unsafe {
use std::os::raw::c_void;
use std::slice;
let tess = tessNewTess(0 as *mut TESSalloc);
tessAddContour(tess,
2,
(&formatted_vertices[0] as *const f32) as *const c_void,
mem::size_of_val(&formatted_vertices[0]) as i32 * 2,
poly.len() as i32);
if tessTesselate(tess,
TessWindingRule::TESS_WINDING_NONZERO as i32,
TessElementType::TESS_POLYGONS as i32,
3,
2,
0 as *mut TESSreal) != 1 {
return Err(String::from("Triangulation failed."));
}
let raw_triangle_count = tessGetElementCount(tess);
if raw_triangle_count < 1 {
return Err(String::from("Triangulation failed to yield triangles."));
};
let triangle_count = raw_triangle_count as usize;
let vertex_buffer = slice::from_raw_parts(tessGetVertices(tess),
tessGetVertexCount(tess) as usize * 2);
let triangle_buffer = slice::from_raw_parts(tessGetElements(tess), triangle_count * 3);
let xs = vertex_buffer.iter().step(2);
let ys = vertex_buffer.iter().skip(1).step(2);
let verts = xs.zip(ys);
let result = Triangles {
vertices: verts.map(|(x, y)| Vertex { x: *x, y: *y }).collect(),
indices: triangle_buffer.iter().map(|i| *i as u32).collect(),
};
tessDeleteTess(tess);
result
})
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn it_works() {
assert_eq!(fill(&[Vertex { x: 0.0, y: 0.0 },
Vertex { x: 1.0, y: 0.0 },
Vertex { x: 1.0, y: 1.0 },
Vertex { x: 0.0, y: 1.0 }])
.expect("triangulation"),
Triangles {
vertices: vec![Vertex { x: 0.0, y: 1.0 },
Vertex { x: 1.0, y: 0.0 },
Vertex { x: 1.0, y: 1.0 },
Vertex { x: 0.0, y: 0.0 }],
indices: vec![0, 1, 2, 1, 0, 3],
});
}
}