Function terminal_menu::menu
source · pub fn menu(items: Vec<TerminalMenuItem>) -> TerminalMenu
Expand description
Create a terminal-menu. See the examples for more.
Example
use terminal_menu::*;
let my_menu = menu(vec![
label("label"),
button("button"),
scroll("scroll", vec!["a", "b", "c"])
]);
run(&my_menu);
{
let mm = mut_menu(&my_menu);
println!("{}", mm.selection_value("scroll"));
println!("{}", mm.selected_item_name());
}
Examples found in repository?
More examples
examples/async.rs (lines 7-10)
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fn main() {
use terminal_menu::{menu, label, button, activate, wait_for_exit};
let menu = menu(vec![
label("do work when menu open!"),
button("get me out of here!")
]);
// like run but doesn't block
activate(&menu);
// do stuff
let mut num: usize = 1;
for i in 2..10 {
num *= i;
}
wait_for_exit(&menu);
println!("{}", num);
}
examples/colors.rs (lines 11-20)
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fn main() {
use terminal_menu::*;
// see the crossterm crate for all the color options
use crossterm::style::Color;
let menu = menu(vec![
label("COLOR!"),
label("Red").colorize(Color::Red),
label("Green").colorize(Color::Green),
label("Blue").colorize(Color::Blue),
// selected item is always cyan
button("Cyan")
]);
run(&menu);
}
examples/readme.rs (lines 3-14)
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fn main() {
use terminal_menu::{run, menu, label, scroll, list, string, numeric, submenu, back_button};
let menu = menu(vec![
label("--------------"),
label("MY lovely menu!"),
label("usage: tinker around"),
label("---------------"),
scroll("Selection", vec!["First Option", "Second Option", "Third Option"]),
list("Do Something", vec!["Yes", "No"]),
string("Your Name", "Samuel", false),
numeric("Numeric", 5.25, None, None, None),
submenu("Submenu", vec![back_button("Back")]),
back_button("Exit"),
]);
run(&menu);
}
examples/simple.rs (lines 7-24)
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fn main() {
use terminal_menu::{menu, label, button, run, mut_menu};
let menu = menu(vec![
// label:
// not selectable, useful as a title, separator, etc...
label("----------------------"),
label("terminal-menu"),
label("use wasd or arrow keys"),
label("enter to select"),
label("'q' or esc to exit"),
label("-----------------------"),
// button:
// exit the menu
button("Alice"),
button("Bob"),
button("Charlie")
]);
run(&menu);
// you can get the selected buttons name like so:
println!("Selected: {}", mut_menu(&menu).selected_item_name());
}
Additional examples can be found in: