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#[cfg(target_os = "unix")] use crate::ubuntu_terminal_sceme::*; #[cfg(target_os = "linux")] use crate::ubuntu_terminal_sceme::*; #[cfg(target_os = "windows")] use crate::windows_cmd_sceme::*; use crate::pixel_art::Screen; use std::{thread,time}; use std::thread::JoinHandle; ///animation struct is used to connect between different screens and run them in a fixed speed. pub struct Animation{ roll:Vec<Screen>, fps:u8, length:u8, //anim_thread:&JoinHandle, } impl Animation{ /// defines a new animation /// #Examples ///``` /// use termi_graphics::pixel_art::{Screen,PixelColors}; /// use termi_graphics::animation::Animation; /// let screen1 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen2 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen3 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let anim = Animation::new(vec![screen1,screen2,screen3],15,10); ///``` ///creates a new animation made of 3 reoccuring screen running at 15 fps for 10 seconds. pub fn new(roll:Vec<Screen>,fps:u8,length:u8)->Animation{ //let anim_thread = thread::spawn(||{}); let an1 = Animation{roll,fps,length,/*anim_thread*/}; an1 } /// starts the animation /// #Examples ///``` /// use termi_graphics::pixel_art::{Screen,PixelColors}; /// use termi_graphics::animation::Animation; /// let screen1 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen2 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen3 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let anim = Animation::new(vec![screen1,screen2,screen3],15,10); /// anim.play(); ///``` /// running the 3 screen one after the other in rate of 15 screens per sec, for 10 seconds, /// then stops. pub fn play(&self){ let mut cnt = 0usize; for i in 0..(self.fps*self.length/(self.roll.len() as u8)){ self.roll[cnt].print_screen(); print!("\x1B[2J"); thread::sleep(time::Duration::from_millis(1000/self.fps as u64)); cnt+=1; if cnt == self.roll.len(){ cnt = 0; } } self.roll[cnt].print_screen(); } /// stops animation /// doesn't work well just yet - making threadpools in upcoming changes /// #Examples ///``` /// use termi_graphics::pixel_art::{Screen,PixelColors}; /// use termi_graphics::animation::Animation; /// let screen1 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen2 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let screen3 = Screen::new(25,25,PixelColors::Red).unwrap(); /// let anim = Animation::new(vec![screen1,screen2,screen3],15,10); /// anim.play(); /// anim.pause(); ///``` /// pub fn pause(&self){ print!("\u{1B}[?25l"); } }