Trait AsShaderInput
tensor_compute
pub trait AsShaderInput: GpuAllocated + ShapeStrideTrait { fn to_shader_inputs(&self, binding_offset: usize) -> Vec<ShaderInput<'_>> { ... } }
fn to_shader_inputs(&self, binding_offset: usize) -> Vec<ShaderInput<'_>>
impl<'a> AsShaderInput for GpuTensorView<'a>