1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
//! Support for user dialogues.
//!
//! The main type is (surprise!) [`Dialogue`]. Under the hood, it is just a
//! wrapper over [`Storage`] and a chat ID. All it does is provides convenient
//! method for manipulating the dialogue state. [`Storage`] is where all
//! dialogue states are stored; it can be either [`InMemStorage`], which is a
//! simple hash map from [`std::collections`], or an advanced database wrapper
//! such as [`SqliteStorage`]. In the latter case, your dialogues are
//! _persistent_, meaning that you can safely restart your bot and all ongoing
//! dialogues will remain in the database -- this is a preferred method for
//! production bots.
//!
//! [`examples/dialogue.rs`] clearly demonstrates the typical usage of
//! dialogues. Your dialogue state can be represented as an enumeration:
//!
//! ```no_run
//! #[derive(Clone, Default)]
//! pub enum State {
//!     #[default]
//!     Start,
//!     ReceiveFullName,
//!     ReceiveAge {
//!         full_name: String,
//!     },
//!     ReceiveLocation {
//!         full_name: String,
//!         age: u8,
//!     },
//! }
//! ```
//!
//! Each state is associated with its respective handler: e.g., when a dialogue
//! state is `ReceiveAge`, `receive_age` is invoked:
//!
//! ```no_run
//! # use teloxide::{dispatching::dialogue::InMemStorage, prelude::*};
//! # type MyDialogue = Dialogue<State, InMemStorage<State>>;
//! # type HandlerResult = Result<(), Box<dyn std::error::Error + Send + Sync>>;
//! # #[derive(Clone, Debug)] enum State { ReceiveLocation { full_name: String, age: u8 } }
//! async fn receive_age(
//!     bot: Bot,
//!     dialogue: MyDialogue,
//!     full_name: String, // Available from `State::ReceiveAge`.
//!     msg: Message,
//! ) -> HandlerResult {
//!     match msg.text().map(|text| text.parse::<u8>()) {
//!         Some(Ok(age)) => {
//!             bot.send_message(msg.chat.id, "What's your location?").await?;
//!             dialogue.update(State::ReceiveLocation { full_name, age }).await?;
//!         }
//!         _ => {
//!             bot.send_message(msg.chat.id, "Send me a number.").await?;
//!         }
//!     }
//!
//!     Ok(())
//! }
//! ```
//!
//! Variant's fields are passed to state handlers as single arguments like
//! `full_name: String` or tuples in case of two or more variant parameters (see
//! below). Using [`Dialogue::update`], you can update the dialogue with a new
//! state, in our case -- `State::ReceiveLocation { full_name, age }`. To exit
//! the dialogue, just call [`Dialogue::exit`] and it will be removed from the
//! underlying storage:
//!
//! ```no_run
//! # use teloxide::{dispatching::dialogue::InMemStorage, prelude::*};
//! # type MyDialogue = Dialogue<State, InMemStorage<State>>;
//! # type HandlerResult = Result<(), Box<dyn std::error::Error + Send + Sync>>;
//! # #[derive(Clone, Debug)] enum State {}
//! async fn receive_location(
//!     bot: Bot,
//!     dialogue: MyDialogue,
//!     (full_name, age): (String, u8), // Available from `State::ReceiveLocation`.
//!     msg: Message,
//! ) -> HandlerResult {
//!     match msg.text() {
//!         Some(location) => {
//!             let message =
//!                 format!("Full name: {}\nAge: {}\nLocation: {}", full_name, age, location);
//!             bot.send_message(msg.chat.id, message).await?;
//!             dialogue.exit().await?;
//!         }
//!         None => {
//!             bot.send_message(msg.chat.id, "Send me a text message.").await?;
//!         }
//!     }
//!
//!     Ok(())
//! }
//! ```
//!
//! [`examples/dialogue.rs`]: https://github.com/teloxide/teloxide/blob/master/crates/teloxide/examples/dialogue.rs

#[cfg(feature = "redis-storage")]
pub use self::{RedisStorage, RedisStorageError};

#[cfg(feature = "sqlite-storage")]
pub use self::{SqliteStorage, SqliteStorageError};

pub use get_chat_id::GetChatId;
pub use storage::*;

use dptree::{prelude::DependencyMap, Handler};
use teloxide_core::types::ChatId;

use std::{fmt::Debug, marker::PhantomData, sync::Arc};

use super::DpHandlerDescription;

mod get_chat_id;
mod storage;

/// A handle for controlling dialogue state.
#[derive(Debug)]
pub struct Dialogue<D, S>
where
    S: ?Sized,
{
    storage: Arc<S>,
    chat_id: ChatId,
    _phantom: PhantomData<D>,
}

// `#[derive]` requires generics to implement `Clone`, but `S` is wrapped around
// `Arc`, and `D` is wrapped around PhantomData.
impl<D, S> Clone for Dialogue<D, S>
where
    S: ?Sized,
{
    fn clone(&self) -> Self {
        Dialogue { storage: self.storage.clone(), chat_id: self.chat_id, _phantom: PhantomData }
    }
}

impl<D, S> Dialogue<D, S>
where
    D: Send + 'static,
    S: Storage<D> + ?Sized,
{
    /// Constructs a new dialogue with `storage` (where dialogues are stored)
    /// and `chat_id` of a current dialogue.
    #[must_use]
    pub fn new(storage: Arc<S>, chat_id: ChatId) -> Self {
        Self { storage, chat_id, _phantom: PhantomData }
    }

    /// Returns a chat ID associated with this dialogue.
    #[must_use]
    pub fn chat_id(&self) -> ChatId {
        self.chat_id
    }

    /// Retrieves the current state of the dialogue or `None` if there is no
    /// dialogue.
    pub async fn get(&self) -> Result<Option<D>, S::Error> {
        self.storage.clone().get_dialogue(self.chat_id).await
    }

    /// Like [`Dialogue::get`] but returns a default value if there is no
    /// dialogue.
    pub async fn get_or_default(&self) -> Result<D, S::Error>
    where
        D: Default,
    {
        match self.get().await? {
            Some(d) => Ok(d),
            None => {
                self.storage.clone().update_dialogue(self.chat_id, D::default()).await?;
                Ok(D::default())
            }
        }
    }

    /// Updates the dialogue state.
    ///
    /// The dialogue type `D` must implement `From<State>` to allow implicit
    /// conversion from `State` to `D`.
    pub async fn update<State>(&self, state: State) -> Result<(), S::Error>
    where
        D: From<State>,
    {
        let new_dialogue = state.into();
        self.storage.clone().update_dialogue(self.chat_id, new_dialogue).await?;
        Ok(())
    }

    /// Updates the dialogue with a default value.
    pub async fn reset(&self) -> Result<(), S::Error>
    where
        D: Default,
    {
        self.update(D::default()).await
    }

    /// Removes the dialogue from the storage provided to [`Dialogue::new`].
    pub async fn exit(&self) -> Result<(), S::Error> {
        self.storage.clone().remove_dialogue(self.chat_id).await
    }
}

/// Enters a dialogue context.
///
/// A call to this function is the same as `dptree::entry().enter_dialogue()`.
///
/// See [`HandlerExt::enter_dialogue`].
///
/// ## Dependency requirements
///
///  - `Arc<S>`
///  - `Upd`
///
/// [`HandlerExt::enter_dialogue`]: super::HandlerExt::enter_dialogue
#[must_use]
pub fn enter<Upd, S, D, Output>() -> Handler<'static, DependencyMap, Output, DpHandlerDescription>
where
    S: Storage<D> + ?Sized + Send + Sync + 'static,
    <S as Storage<D>>::Error: Debug + Send,
    D: Default + Send + Sync + 'static,
    Upd: GetChatId + Clone + Send + Sync + 'static,
    Output: Send + Sync + 'static,
{
    dptree::filter_map(|storage: Arc<S>, upd: Upd| {
        let chat_id = upd.chat_id()?;
        Some(Dialogue::new(storage, chat_id))
    })
    .filter_map_async(|dialogue: Dialogue<D, S>| async move {
        match dialogue.get_or_default().await {
            Ok(dialogue) => Some(dialogue),
            Err(err) => {
                log::error!("dialogue.get_or_default() failed: {:?}", err);
                None
            }
        }
    })
}