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use serde::{Deserialize, Serialize};

use crate::types::DiceEmoji;

/// This object represents an animated emoji that displays a random value.
#[serde_with_macros::skip_serializing_none]
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[non_exhaustive]
pub struct Dice {
    /// Emoji on which the dice throw animation is based.
    emoji: DiceEmoji,

    /// Value of the dice.
    ///
    /// 1-6 for [`DiceEmoji::Dice`] and [`DiceEmoji::Darts`], 1-5 for
    /// [`DiceEmoji::Basketball`].
    ///
    /// [`DiceEmoji::Dice`]: crate::types::DiceEmoji::Dice
    /// [`DiceEmoji::Darts`]:crate::types::DiceEmoji::Darts
    /// [`DiceEmoji::Basketball`]:crate::types::DiceEmoji::Basketball
    value: i32,
}

impl Dice {
    pub fn new(emoji: DiceEmoji, value: i32) -> Self {
        Self { emoji, value }
    }

    pub fn emoji(mut self, val: DiceEmoji) -> Self {
        self.emoji = val;
        self
    }

    pub fn value<S>(mut self, val: i32) -> Self {
        self.value = val;
        self
    }
}