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// This file is auto generated by `cg` <https://github.com/teloxide/cg> (24572cd + local changes). // **DO NOT EDIT THIS FILE**, // edit `cg` instead. use serde::Serialize; use crate::types::{Message, ReplyMarkup}; impl_payload! { /// Use this method to send a game. On success, the sent [`Message`] is returned. /// /// [`Message`]: crate::types::Message #[derive(Debug, PartialEq, Eq, Hash, Clone, Serialize)] pub SendGame (SendGameSetters) => Message { required { /// Unique identifier for the target chat pub chat_id: u32, /// Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather. pub game_short_name: String [into], } optional { /// Sends the message [silently]. Users will receive a notification with no sound. /// /// [silently]: https://telegram.org/blog/channels-2-0#silent-messages pub disable_notification: bool, /// If the message is a reply, ID of the original message pub reply_to_message_id: i32, /// Pass _True_, if the message should be sent even if the specified replied-to message is not found pub allow_sending_without_reply: bool, /// A JSON-serialized object for an [inline keyboard]. If empty, one 'Play game_title' button will be shown. If not empty, the first button must launch the game. /// /// [inline keyboard]: https://core.telegram.org/bots#inline-keyboards-and-on-the-fly-updating pub reply_markup: ReplyMarkup [into], } } }