[][src]Struct tbot::types::game::Game

pub struct Game {
    pub title: String,
    pub description: String,
    pub photo: Vec<PhotoSize>,
    pub text: Option<String>,
    pub text_entities: Option<Vec<Entity>>,
    pub animation: Option<Animation>,
}

Represents a Game.

Fields

title: String

The title of the game.

description: String

The description of the game.

photo: Vec<PhotoSize>

The photo of the game.

text: Option<String>

The text of the game.

text_entities: Option<Vec<Entity>>

The text entities of the game.

animation: Option<Animation>

The animation of the game.

Trait Implementations

impl Eq for Game[src]

impl Clone for Game[src]

impl PartialEq<Game> for Game[src]

impl Hash for Game[src]

impl Debug for Game[src]

impl<'de> Deserialize<'de> for Game[src]

Auto Trait Implementations

impl Send for Game

impl Unpin for Game

impl Sync for Game

impl UnwindSafe for Game

impl RefUnwindSafe for Game

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> Erased for T

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]