Struct tauri_utils::config::BundleConfig
source · pub struct BundleConfig {Show 21 fields
pub active: bool,
pub targets: BundleTarget,
pub create_updater_artifacts: Updater,
pub publisher: Option<String>,
pub homepage: Option<String>,
pub icon: Vec<String>,
pub resources: Option<BundleResources>,
pub copyright: Option<String>,
pub license: Option<String>,
pub license_file: Option<PathBuf>,
pub category: Option<String>,
pub file_associations: Option<Vec<FileAssociation>>,
pub short_description: Option<String>,
pub long_description: Option<String>,
pub use_local_tools_dir: bool,
pub external_bin: Option<Vec<String>>,
pub windows: WindowsConfig,
pub linux: LinuxConfig,
pub macos: MacConfig,
pub ios: IosConfig,
pub android: AndroidConfig,
}Expand description
Configuration for tauri-bundler.
Fields§
§active: boolWhether Tauri should bundle your application or just output the executable.
targets: BundleTargetThe bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”] or “all”.
create_updater_artifacts: UpdaterProduce updaters and their signatures or not
publisher: Option<String>The application’s publisher. Defaults to the second element in the identifier string.
Currently maps to the Manufacturer property of the Windows Installer and the Maintainer field of debian packages if the Cargo.toml does not have the authors field.
homepage: Option<String>A url to the home page of your application. If unset, will
fallback to homepage defined in Cargo.toml.
Supported bundle targets: deb, rpm, nsis and msi.
icon: Vec<String>The app’s icons
resources: Option<BundleResources>App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.
copyright: Option<String>A copyright string associated with your application.
license: Option<String>The package’s license identifier to be included in the appropriate bundles. If not set, defaults to the license from the Cargo.toml file.
license_file: Option<PathBuf>The path to the license file to be included in the appropriate bundles.
category: Option<String>The application kind.
Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.
file_associations: Option<Vec<FileAssociation>>File associations to application.
short_description: Option<String>A short description of your application.
long_description: Option<String>A longer, multi-line description of the application.
use_local_tools_dir: boolWhether to use the project’s target directory, for caching build tools (e.g., Wix and NSIS) when building this application. Defaults to false.
If true, tools will be cached in target\.tauri-tools.
If false, tools will be cached in the current user’s platform-specific cache directory.
An example where it can be appropriate to set this to true is when building this application as a Windows System user (e.g., AWS EC2 workloads),
because the Window system’s app data directory is restricted.
external_bin: Option<Vec<String>>A list of—either absolute or relative—paths to binaries to embed with your application.
Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.
E.g. for the external binary “my-binary”, Tauri looks for:
- “my-binary-x86_64-pc-windows-msvc.exe” for Windows
- “my-binary-x86_64-apple-darwin” for macOS
- “my-binary-x86_64-unknown-linux-gnu” for Linux
so don’t forget to provide binaries for all targeted platforms.
windows: WindowsConfigConfiguration for the Windows bundles.
linux: LinuxConfigConfiguration for the Linux bundles.
macos: MacConfigConfiguration for the macOS bundles.
ios: IosConfigiOS configuration.
android: AndroidConfigAndroid configuration.
Trait Implementations§
source§impl Clone for BundleConfig
impl Clone for BundleConfig
source§fn clone(&self) -> BundleConfig
fn clone(&self) -> BundleConfig
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for BundleConfig
impl Debug for BundleConfig
source§impl Default for BundleConfig
impl Default for BundleConfig
source§fn default() -> BundleConfig
fn default() -> BundleConfig
source§impl<'de> Deserialize<'de> for BundleConfig
impl<'de> Deserialize<'de> for BundleConfig
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl PartialEq for BundleConfig
impl PartialEq for BundleConfig
source§impl Serialize for BundleConfig
impl Serialize for BundleConfig
impl Eq for BundleConfig
impl StructuralPartialEq for BundleConfig
Auto Trait Implementations§
impl Freeze for BundleConfig
impl RefUnwindSafe for BundleConfig
impl Send for BundleConfig
impl Sync for BundleConfig
impl Unpin for BundleConfig
impl UnwindSafe for BundleConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.