Struct tauri_utils::config::BundleConfig
source · pub struct BundleConfig {Show 18 fields
pub active: bool,
pub targets: BundleTarget,
pub publisher: Option<String>,
pub icon: Vec<String>,
pub resources: Option<BundleResources>,
pub copyright: Option<String>,
pub license: Option<String>,
pub license_file: Option<PathBuf>,
pub category: Option<String>,
pub file_associations: Option<Vec<FileAssociation>>,
pub short_description: Option<String>,
pub long_description: Option<String>,
pub external_bin: Option<Vec<String>>,
pub windows: WindowsConfig,
pub linux: LinuxConfig,
pub macos: MacConfig,
pub ios: IosConfig,
pub android: AndroidConfig,
}Expand description
Configuration for tauri-bundler.
Fields§
§active: boolWhether Tauri should bundle your application or just output the executable.
targets: BundleTargetThe bundle targets, currently supports [“deb”, “rpm”, “appimage”, “nsis”, “msi”, “app”, “dmg”, “updater”] or “all”.
publisher: Option<String>The application’s publisher. Defaults to the second element in the identifier string. Currently maps to the Manufacturer property of the Windows Installer.
icon: Vec<String>The app’s icons
resources: Option<BundleResources>App resources to bundle. Each resource is a path to a file or directory. Glob patterns are supported.
copyright: Option<String>A copyright string associated with your application.
license: Option<String>The package’s license identifier to be included in the appropriate bundles. If not set, defaults to the license from the Cargo.toml file.
license_file: Option<PathBuf>The path to the license file to be included in the appropriate bundles.
category: Option<String>The application kind.
Should be one of the following: Business, DeveloperTool, Education, Entertainment, Finance, Game, ActionGame, AdventureGame, ArcadeGame, BoardGame, CardGame, CasinoGame, DiceGame, EducationalGame, FamilyGame, KidsGame, MusicGame, PuzzleGame, RacingGame, RolePlayingGame, SimulationGame, SportsGame, StrategyGame, TriviaGame, WordGame, GraphicsAndDesign, HealthcareAndFitness, Lifestyle, Medical, Music, News, Photography, Productivity, Reference, SocialNetworking, Sports, Travel, Utility, Video, Weather.
file_associations: Option<Vec<FileAssociation>>File associations to application.
short_description: Option<String>A short description of your application.
long_description: Option<String>A longer, multi-line description of the application.
external_bin: Option<Vec<String>>A list of—either absolute or relative—paths to binaries to embed with your application.
Note that Tauri will look for system-specific binaries following the pattern “binary-name{-target-triple}{.system-extension}”.
E.g. for the external binary “my-binary”, Tauri looks for:
- “my-binary-x86_64-pc-windows-msvc.exe” for Windows
- “my-binary-x86_64-apple-darwin” for macOS
- “my-binary-x86_64-unknown-linux-gnu” for Linux
so don’t forget to provide binaries for all targeted platforms.
windows: WindowsConfigConfiguration for the Windows bundles.
linux: LinuxConfigConfiguration for the Linux bundles.
macos: MacConfigConfiguration for the macOS bundles.
ios: IosConfigiOS configuration.
android: AndroidConfigAndroid configuration.
Trait Implementations§
source§impl Clone for BundleConfig
impl Clone for BundleConfig
source§fn clone(&self) -> BundleConfig
fn clone(&self) -> BundleConfig
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for BundleConfig
impl Debug for BundleConfig
source§impl Default for BundleConfig
impl Default for BundleConfig
source§fn default() -> BundleConfig
fn default() -> BundleConfig
source§impl<'de> Deserialize<'de> for BundleConfig
impl<'de> Deserialize<'de> for BundleConfig
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl PartialEq for BundleConfig
impl PartialEq for BundleConfig
source§fn eq(&self, other: &BundleConfig) -> bool
fn eq(&self, other: &BundleConfig) -> bool
self and other values to be equal, and is used
by ==.source§impl Serialize for BundleConfig
impl Serialize for BundleConfig
impl Eq for BundleConfig
impl StructuralPartialEq for BundleConfig
Auto Trait Implementations§
impl Freeze for BundleConfig
impl RefUnwindSafe for BundleConfig
impl Send for BundleConfig
impl Sync for BundleConfig
impl Unpin for BundleConfig
impl UnwindSafe for BundleConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.