1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
use crate::{handle_error, Error, ErrorResponse, Result, Tarkov, PROD_ENDPOINT};

use crate::bad_json::deserialize_integer_to_string;
use crate::inventory::Item;
use crate::ragfair::Offer;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;

#[derive(Debug, Deserialize)]
struct ProfileResponse {
    #[serde(flatten)]
    error: ErrorResponse,
    data: Option<Vec<Profile>>,
}

/// Profile
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Profile {
    /// Profile ID
    #[serde(rename = "_id")]
    pub id: String,
    /// ?
    #[serde(rename = "aid")]
    pub aid: u64,
    /// SCAV profile ID
    #[serde(rename = "savage")]
    pub savage: Option<String>,
    /// Profile info
    pub info: Info,
    /// Character customization
    pub customization: Customization,
    /// Character health
    pub health: Health,
    /// Inventory
    pub inventory: Inventory,
    /// Skills
    pub skills: Skills,
    /// Stats
    pub stats: Stats,
    /// Encyclopedia
    pub encyclopedia: HashMap<String, bool>,
    /// ?
    pub condition_counters: ConditionCounters,
    /// ?
    pub backend_counters: HashMap<String, BackendCounter>,
    /// Insured items
    pub insured_items: Vec<InsuredItem>,
    /// Unimplemented type
    pub hideout: serde_json::Value,
    /// Unknown type
    pub notes: serde_json::Value,
    /// Bonuses?
    pub bonuses: Vec<Bonus>,
    /// Active quests
    pub quests: Vec<Quest>,
    /// Flea market stats
    #[serde(rename = "RagfairInfo")]
    pub ragfair: Ragfair,
    /// Unknown type
    pub trader_standings: serde_json::Value,
    /// Item wishlist
    #[serde(rename = "WishList")]
    pub wishlist: Vec<String>,
}

/// Profile info
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Info {
    /// Profile nickname
    pub nickname: String,
    /// Profile lowercase nickname
    pub lower_nickname: String,
    /// Profile side
    pub side: Side,
    /// Profile voice
    pub voice: String,
    /// Profile level
    pub level: u64,
    /// Profile experience points
    pub experience: u64,
    /// Profile registration timestamp
    pub registration_date: u64,
    /// Game version
    pub game_version: String,
    /// Profile type
    pub account_type: u64,
    /// ?
    #[serde(deserialize_with = "deserialize_integer_to_string")]
    pub member_category: String,
    /// ?
    #[serde(rename = "lockedMoveCommands")]
    pub locked_move_commands: bool,
    /// SCAV cooldown timestamp
    pub savage_lock_time: u64,
    /// Last time played as SCAV
    pub last_time_played_as_savage: u64,
    /// Profile settings
    pub settings: Settings,
    /// ?
    pub need_wipe: bool,
    /// ?
    pub global_wipe: bool,
    /// Profile nickname change timestamp
    pub nickname_change_date: u64,
    /// Unknown type
    pub bans: serde_json::Value,
}

/// Faction, team or side.
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
pub enum Side {
    /// BEAR faction
    Bear,
    /// USEC faction
    Usec,
    /// SCAV
    Savage,
}

/// Profile settings
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Settings {
    /// ?
    pub role: Option<String>,
    /// ?
    pub bot_difficulty: Option<String>,
    /// ?
    pub experience: Option<i64>,
}

/// Player customization
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Customization {
    /// Head customization
    pub head: String,
    /// Body customization
    pub body: String,
    /// Feet customization
    pub feet: String,
    /// Hands customization
    pub hands: String,
}

/// Player health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Health {
    /// Hydration level
    pub hydration: HealthLevel,
    /// Energy level
    pub energy: HealthLevel,
    /// Body parts health
    pub body_parts: BodyParts,
    /// ?
    pub update_time: u64,
}

/// Health level
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct HealthLevel {
    /// Current health
    pub current: f64,
    /// Maximum health
    pub maximum: f64,
}

/// Body health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct BodyParts {
    /// Head health
    pub head: Head,
    /// Chest health
    pub chest: Chest,
    /// Stomach health
    pub stomach: Stomach,
    /// Left arm health
    pub left_arm: LeftArm,
    /// Right arm health
    pub right_arm: RightArm,
    /// Left leg health
    pub left_leg: LeftLeg,
    /// Right arm health
    pub right_leg: RightLeg,
}

/// Head health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Head {
    /// Health
    pub health: HealthLevel,
}

/// Chest health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Chest {
    /// Health
    pub health: HealthLevel,
}

/// Stomach health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Stomach {
    /// Health
    pub health: HealthLevel,
}

/// Left arm health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct LeftArm {
    /// Health
    pub health: HealthLevel,
}

/// Right arm health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct RightArm {
    /// Health
    pub health: HealthLevel,
}

/// Left leg health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct LeftLeg {
    /// Health
    pub health: HealthLevel,
}

/// Right leg health
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct RightLeg {
    /// Health
    pub health: HealthLevel,
}

/// Profile inventory
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct Inventory {
    /// Items
    pub items: Vec<Item>,
    /// Equipment
    pub equipment: String,
    /// Stash
    pub stash: Option<String>,
    /// ?
    pub quest_raid_items: String,
    /// ?
    pub quest_stash_items: String,
    /// Unknown type
    pub fast_panel: serde_json::Value,
}

/// Player skills
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Skills {
    /// Common skills
    pub common: Vec<CommonSkill>,
    /// Master skills
    pub mastering: Vec<MasteringSkill>,
    /// Skill points
    pub points: f64,
}

/// Common skill
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct CommonSkill {
    /// Skill ID
    pub id: String,
    /// Skill progress
    pub progress: f64,
    /// Points earned during session
    pub points_earned_during_session: Option<f64>,
    /// ?
    pub last_access: i64,
}

/// Master skill
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct MasteringSkill {
    /// Skill ID
    pub id: String,
    /// Skill progress
    pub progress: u64,
}

/// Player statistics
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Stats {
    /// Session stats counters
    pub session_counters: SessionCounters,
    /// Overall stats counters
    pub overall_counters: OverallCounters,
    /// Session experience multiplier?
    pub session_experience_mult: f64,
    /// Experience bonus multiplier?
    pub experience_bonus_mult: f64,
    /// Total session experience
    pub total_session_experience: u64,
    /// Last session timestamp
    pub last_session_date: u64,
    /// ?
    pub aggressor: Option<Aggressor>,
    /// Total game time
    pub total_in_game_time: u64,
    /// Survivor class
    pub survivor_class: String,
    /// Unknown type
    pub dropped_items: serde_json::Value,
    /// Unknown type
    pub found_in_raid_items: serde_json::Value,
    /// Unknown type
    pub victims: Vec<Victim>,
    /// Unknown type
    pub carried_quest_items: serde_json::Value,
}

/// Session stats counter
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct SessionCounters {
    /// Statistics
    pub items: Vec<SessionItem>,
}

/// Overall stats counter
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct OverallCounters {
    /// Statistics
    pub items: Vec<SessionItem>,
}

/// Statistics
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct SessionItem {
    /// Statistic key
    pub key: Vec<String>,
    /// Statistic value
    pub value: u64,
}

/// Aggressor
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Aggressor {
    /// Aggressor name
    pub name: String,
    /// Aggressor side
    pub side: Side,
    /// Aggressor body part
    pub body_part: String,
    /// Aggressor head segment
    pub head_segment: Option<String>,
    /// Aggressor weapon name
    pub weapon_name: String,
    /// Aggressor category
    pub category: String,
}

/// Victim
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct Victim {
    /// Victim name
    pub name: String,
    /// Victim side
    pub side: Side,
    /// Victim death time
    pub time: String,
    /// Victim level
    pub level: u64,
    /// Body part shot
    pub body_part: String,
    /// Weapon used to kill
    pub weapon: String,
}

/// ?
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "PascalCase")]
pub struct ConditionCounters {
    /// Counters
    pub counters: Vec<ConditionCounter>,
}

/// ?
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct ConditionCounter {
    /// Counter ID
    pub id: String,
    /// Counter value
    pub value: u64,
}

/// ?
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct BackendCounter {
    /// Counter ID
    pub id: String,
    /// ?
    pub qid: String,
    /// Counter value
    pub value: u64,
}

/// Insured item
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct InsuredItem {
    /// Insurance ID
    #[serde(rename = "tid")]
    id: String,
    /// Insured item ID
    item_id: String,
}

/// Bonus?
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct Bonus {
    /// ?
    #[serde(rename = "type")]
    pub bonus_type: String,
    /// ?
    pub template_id: Option<String>,
    /// ?
    pub value: Option<i64>,
    /// ?
    pub passive: Option<bool>,
    /// ?
    pub visible: Option<bool>,
    /// ?
    pub production: Option<bool>,
    /// ?
    pub filter: Option<Vec<String>>,
    /// ?
    pub id: Option<String>,
    /// ?
    pub icon: Option<String>,
}

/// Quest
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct Quest {
    /// Quest ID
    #[serde(rename = "qid")]
    pub id: String,
    /// Quest start time
    pub start_time: u64,
    /// Quest status
    pub status: u64,
    /// Quest status timers
    pub status_timers: HashMap<String, u64>,
}

/// Flea market profile
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct Ragfair {
    /// Market rating
    pub rating: f64,
    /// Market rating is growing
    pub is_rating_growing: bool,
    /// Active offers (items for sale)
    pub offers: Vec<Offer>,
}

/// Profile error.
#[derive(Debug, err_derive::Error)]
pub enum ProfileError {
    /// Invalid user ID selected.
    #[error(display = "invalid user id selected")]
    InvalidUserID,
    /// Failed selecting profile.
    #[error(display = "select profile failed")]
    SelectProfileFail,
}

#[derive(Debug, Serialize)]
struct SelectRequest<'a> {
    uid: &'a str,
}

#[derive(Debug, Deserialize)]
struct SelectResponse {
    #[serde(flatten)]
    error: ErrorResponse,
    data: Option<ProfileSelected>,
}

/// Profile select result
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
#[serde(rename_all = "camelCase")]
struct ProfileSelected {
    /// Profile status
    pub status: String,
    /// Profile notifier
    pub notifier: Notifier,
    /// Profile notifier server
    pub notifier_server: String,
}

/// Profile notifier
#[derive(Debug, Deserialize, Serialize, Clone, PartialEq)]
pub struct Notifier {
    /// Notifier server
    pub server: String,
    /// Notifier channel ID
    pub channel_id: String,
    /// Notifier URL
    pub url: String,
}

impl Tarkov {
    /// Get a list of account's profiles.
    pub async fn get_profiles(&self) -> Result<Vec<Profile>> {
        let url = format!("{}/client/game/profile/list", PROD_ENDPOINT);
        let res: ProfileResponse = self.post_json(&url, &{}).await?;

        handle_error(res.error, res.data)
    }

    /// Select a profile by user ID.
    pub async fn select_profile(&self, user_id: &str) -> Result<()> {
        if user_id.is_empty() {
            return Err(Error::InvalidParameters);
        }

        let url = format!("{}/client/game/profile/select", PROD_ENDPOINT);
        let res: SelectResponse = self
            .post_json(&url, &SelectRequest { uid: user_id })
            .await?;

        let res = handle_error(res.error, res.data)?;
        if res.status != "ok" {
            return Err(ProfileError::SelectProfileFail)?;
        }

        Ok(())
    }
}