Struct symbolic_unreal::Unreal4ContextPlatformProperties[][src]

pub struct Unreal4ContextPlatformProperties {
    pub is_windows: Option<bool>,
    pub callback_result: Option<i32>,

Platform specific properties.

[Source[( Windows


is_windows: Option<bool>

Whether the crash happened on a Windows device.

callback_result: Option<i32>

Platform-specific UE4 Core value.

Trait Implementations

impl Clone for Unreal4ContextPlatformProperties[src]

impl Debug for Unreal4ContextPlatformProperties[src]

impl Default for Unreal4ContextPlatformProperties[src]

impl PartialEq<Unreal4ContextPlatformProperties> for Unreal4ContextPlatformProperties[src]

impl Serialize for Unreal4ContextPlatformProperties[src]

impl StructuralPartialEq for Unreal4ContextPlatformProperties[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

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The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.