Struct symbolic_unreal::Unreal4Context[][src]

pub struct Unreal4Context {
    pub runtime_properties: Option<Unreal4ContextRuntimeProperties>,
    pub platform_properties: Option<Unreal4ContextPlatformProperties>,
    pub engine_data: BTreeMap<String, String>,
    pub game_data: BTreeMap<String, String>,
}

The context data found in the context xml file.

Source

Fields

runtime_properties: Option<Unreal4ContextRuntimeProperties>

RuntimeProperties context element.

platform_properties: Option<Unreal4ContextPlatformProperties>

Platform specific properties.

engine_data: BTreeMap<String, String>

Engine data.

game_data: BTreeMap<String, String>

Game data.

Implementations

impl Unreal4Context[src]

pub fn parse(data: &[u8]) -> Result<Self, Unreal4Error>[src]

Parses the unreal context XML file.

Trait Implementations

impl Clone for Unreal4Context[src]

impl Debug for Unreal4Context[src]

impl Default for Unreal4Context[src]

impl PartialEq<Unreal4Context> for Unreal4Context[src]

impl Serialize for Unreal4Context[src]

impl StructuralPartialEq for Unreal4Context[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.