[][src]Struct symbolic_unreal::Unreal4ContextPlatformProperties

pub struct Unreal4ContextPlatformProperties {
    pub is_windows: Option<bool>,
    pub callback_result: Option<i32>,
}

Platform specific properties.

[Source[(https://github.com/EpicGames/UnrealEngine/blob/b70f31f6645d764bcb55829228918a6e3b571e0b/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformCrashContext.cpp#L451-L455) Windows

Fields

is_windows: Option<bool>

Whether the crash happened on a Windows device.

callback_result: Option<i32>

Platform-specific UE4 Core value.

Trait Implementations

impl Clone for Unreal4ContextPlatformProperties[src]

impl Debug for Unreal4ContextPlatformProperties[src]

impl Default for Unreal4ContextPlatformProperties[src]

impl PartialEq<Unreal4ContextPlatformProperties> for Unreal4ContextPlatformProperties[src]

impl StructuralPartialEq for Unreal4ContextPlatformProperties[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.