1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#![deny(missing_docs)]
use layer_system::LayerManager;
pub use layer_system::{Change, Layer};
pub trait Handler {
type Event;
fn handle(&mut self, event: Self::Event);
}
pub trait System<H: Handler> {
fn process(&mut self, handler: &mut H);
}
impl<E> Handler for Vec<E> {
type Event = E;
fn handle(&mut self, event: E) {
self.push(event);
}
}
pub fn run<S: System<Vec<E>>, E>(mut state: S, layers: Vec<Box<dyn Layer<S, E>>>) {
let mut layers = LayerManager::new(layers);
while layers.is_active() {
let mut queue = Vec::new();
state.process(&mut queue);
for event in queue {
layers.update(&mut state, event)
}
}
}