[][src]Crate sylasteven

See [README.md]

Structs

Change

The action, that will be done after handling an event by a layer.

Traits

Handler

A trait for types, that can handle specific event types.

Layer

A trait, every layer has to implement, in order to be used by the layer manager;

System

A system trait, which process their events by passing them to handlers. Systems generate events and pass them to a handler.

Functions

run

Starts the engine.