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use serde::{Deserialize, Serialize};
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CommandOutcome {
/// A boolean indicating whether the command was successful.
pub success: bool,
/// An error object if the command failed, and None otherwise.
#[serde(flatten)]
pub error: Option<CommandError>,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct CommandError {
/// A boolean indicating whether the reason the command failed was because
/// the command was unknown or not able to be parsed.
pub parse_error: bool,
/// A human readable error message.
#[serde(rename = "error")]
pub message: String,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Workspace {
pub id: i64,
/// The workspace number or -1 for workspaces that do not start with a
/// number.
pub num: i32,
/// The name of the workspace.
pub name: String,
#[serde(default)]
pub layout: String,
/// Whether the workspace is currently visible on any output.
pub visible: bool,
/// Whether the workspace is currently focused by the default seat (seat0).
pub focused: bool,
/// Whether a view on the workspace has the urgent flag set.
pub urgent: bool,
pub representation: Option<String>,
#[serde(default)]
pub orientation: String,
/// The bounds of the workspace. It consists of x, y, width, and height.
pub rect: Rect,
/// The name of the output that the workspace is on.
pub output: String,
#[serde(default)]
pub focus: Vec<i64>,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Success {
/// A boolean value indicating whether the operation was successful or not.
pub success: bool,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
pub struct Mode {
pub width: i32,
pub height: i32,
pub refresh: i32,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Output {
pub id: Option<i64>, // Sway doesn't give disabled outputs ids
/// The name of the output. On DRM, this is the connector.
pub name: String,
/// The make of the output.
pub make: String,
/// The model of the output.
pub model: String,
/// The output's serial number as a hexa‐ decimal string.
pub serial: String,
/// Whether this output is active/enabled.
pub active: bool,
/// Whether this output is on/off (via DPMS).
pub dpms: bool,
/// For i3 compatibility, this will be false. It does not make sense in
/// Wayland.
pub primary: bool,
/// The scale currently in use on the output or -1 for disabled outputs.
pub scale: Option<f64>,
/// The subpixel hinting current in use on the output. This can be rgb, bgr,
/// vrgb, vbgr, or none.
pub subpixel_hinting: Option<String>,
/// The transform currently in use for the output. This can be normal, 90,
/// 180, 270, flipped-90, flipped-180, or flipped-270.
pub transform: Option<String>,
/// The workspace currently visible on the output or null for disabled
/// outputs.
pub current_workspace: Option<String>,
/// An array of supported mode objects. Each object contains width, height,
/// and refresh.
#[serde(default)]
pub modes: Vec<Mode>,
/// An object representing the current mode containing width, height, and
/// refresh.
pub current_mode: Option<Mode>,
/// The bounds for the output consisting of x, y, width, and height.
pub rect: Rect,
#[serde(default)]
pub focus: Vec<i64>,
#[serde(default)]
pub focused: bool,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Libinput {
/// Whether events are being sent by the device. It can be enabled,
/// disabled, or disabled_on_external_mouse.
pub send_events: Option<SendEvents>,
/// Whether tap to click is enabled. It can be enabled or disabled.
pub tap: Option<EnabledOrDisabled>,
/// The finger to button mapping in use. It can be lmr or lrm.
pub tap_button_mapping: Option<ButtonMapping>,
/// Whether tap-and-drag is enabled. It can be enabled or disabled.
pub tap_drag: Option<EnabledOrDisabled>,
/// Whether drag-lock is enabled. It can be enabled or disabled.
pub tap_drag_lock: Option<EnabledOrDisabled>,
/// The pointer-acceleration in use.
pub accel_speed: Option<f64>,
/// Whether natural scrolling is enabled. It can be enabled or disabled.
pub natural_scroll: Option<EnabledOrDisabled>,
/// Whether left-handed mode is enabled. It can be enabled or disabled.
pub left_handed: Option<EnabledOrDisabled>,
/// The click method in use. It can be none, button_areas, or clickfinger.
pub click_method: Option<ClickMethod>,
/// Whether middle emulation is enabled. It can be enabled or disabled.
pub middle_emulation: Option<EnabledOrDisabled>,
/// The scroll method in use. It can be none, two_finger, edge, or
/// on_button_down.
pub scroll_method: Option<ScrollMethod>,
/// The scroll button to use when scroll_method is on_button_down. This
/// will be given as an input event code.
pub scroll_button: Option<i32>,
/// Whether disable-while-typing is enabled. It can be enabled or disabled.
pub dwt: Option<EnabledOrDisabled>,
/// An array of 6 floats representing the calibration matrix for absolute
/// devices such as touchscreens.
pub calibration_matrix: Option<[f32; 6]>,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum SendEvents {
Enabled,
Disabled,
DisabledOnExternalMouse,
}
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum EnabledOrDisabled {
Enabled,
Disabled,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum ClickMethod {
ButtonAreas,
Clickfinger,
None,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum ScrollMethod {
TwoFinger,
Edge,
OnButtonDown,
None,
}
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum ButtonMapping {
LMR,
LRM,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Input {
/// The identifier for the input device.
pub identifier: String,
/// The human readable name for the device.
pub name: String,
/// The vendor code for the input device.
pub vendor: i32,
/// The product code for the input device.
pub product: i32,
/// The device type. Currently this can be keyboard, pointer, touch,
/// tablet_tool, tablet_pad, or switch.
#[serde(rename = "type")]
pub input_type: String,
/// (Only keyboards) The name of the active keyboard layout in use.
pub xkb_active_layout_name: Option<String>,
/// (Only keyboards) A list a layout names configured for the keyboard.
#[serde(default)]
pub xkb_layout_names: Vec<String>,
/// (Only keyboards) The index of the active keyboard layout in use.
pub xkb_active_layout_index: Option<i32>,
/// (Only libinput devices) An object describing the current device
/// settings. See below for more information.
pub libinput: Option<Libinput>,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Seat {
/// The unique name for the seat.
pub name: String,
/// The number of capabilities that the seat has.
pub capabilities: i32,
/// The id of the node currently focused by the seat or 0 when the seat is
/// not currently focused by a node (i.e. a surface layer or xwayland
/// unmanaged has focus).
pub focus: i64,
/// An array of input devices that are attached to the seat. Currently, this
/// is an array of objects that are identical to those returned by
/// GET_INPUTS.
#[serde(default)]
pub devices: Vec<Input>,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
pub struct Rect {
pub x: i32,
pub y: i32,
pub width: i32,
pub height: i32,
}
#[non_exhaustive]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct WindowProperties {
pub title: Option<String>,
pub instance: Option<String>,
pub class: Option<String>,
pub window_role: Option<String>,
pub window_type: Option<String>,
pub transient_for: Option<i32>,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum UserIdleInhibitType {
Focus,
Fullscreen,
Open,
Visible,
None,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum ApplicationIdleInhibitType {
Enabled,
None,
}
#[non_exhaustive]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct IdleInhibitors {
pub application: ApplicationIdleInhibitType,
pub user: UserIdleInhibitType,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum NodeType {
Root,
Output,
Workspace,
Con,
FloatingCon,
Dockarea, // i3-specific
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum NodeBorder {
Normal,
Pixel,
Csd,
None,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum NodeLayout {
SplitH,
SplitV,
Stacked,
Tabbed,
Output,
Dockarea, // i3-specific
None,
}
#[non_exhaustive]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct Node {
/// The internal unique ID for this node.
pub id: i64,
/// The name of the node such as the output name or window title. For the
/// scratchpad, this will be __i3_scratch for compatibility with i3.
pub name: Option<String>,
/// The node type. It can be root, output, workspace, con, or floating_con.
#[serde(rename = "type")]
pub node_type: NodeType,
/// The border style for the node. It can be normal, none, pixel, or csd.
pub border: NodeBorder,
/// Number of pixels used for the border width.
pub current_border_width: i32,
/// The node's layout. It can either be splith, splitv, stacked, tabbed, or
/// output.
pub layout: NodeLayout,
/// The percentage of the node's parent that it takes up or null for the
/// root and other special nodes such as the scratchpad.
pub percent: Option<f64>,
/// The absolute geometry of the node. The window decorations are excluded
/// from this, but borders are included.
pub rect: Rect,
/// The geometry of the contents inside the node. The window decorations are
/// excluded from this calculation, but borders are included.
pub window_rect: Rect,
/// The geometry of the decorations for the node relative to the parent
/// node.
pub deco_rect: Rect,
/// The natural geometry of the contents if it were to size itself.
pub geometry: Rect,
/// Whether the node or any of its descendants has the urgent hint set.
/// Note: This may not exist when compiled without xwayland support.
pub urgent: bool,
/// Whether the node is currently focused by the default seat (seat0).
pub focused: bool,
/// Array of child node IDs in the current focus order.
pub focus: Vec<i64>,
/// The tiling children nodes for the node.
#[serde(default)]
pub nodes: Vec<Node>,
/// The floating children nodes for the node.
pub floating_nodes: Vec<Node>,
/// Whether the node is sticky (shows on all workspaces).
pub sticky: bool,
/// (Only workspaces) A string representation of the layout of the workspace
/// that can be used as an aid in submitting reproduction steps for bug
/// reports.
pub representation: Option<String>,
/// (Only containers and views) The fullscreen mode of the node. 0 means
/// none, 1 means full workspace, and 2 means global fullscreen.
pub fullscreen_mode: Option<u8>,
/// (Only views) For an xdg-shell view, the name of the application, if set.
/// Otherwise, null.
pub app_id: Option<String>,
/// (Only views) The PID of the application that owns the view.
pub pid: Option<i32>,
/// (Only xwayland views) The X11 window ID for the xwayland view.
pub window: Option<i64>,
pub num: Option<i32>, //workspace number if `node_type` == `NodeType::Workspace`
/// (Only xwayland views) An object containing the title, class, instance,
/// window_role, window_type, and transient_for for the view.
pub window_properties: Option<WindowProperties>,
/// List of marks assigned to the node.
#[serde(default)]
pub marks: Vec<String>,
/// (Only views) Whether the view is inhibiting the idle state.
pub inhibit_idle: Option<bool>,
/// (Only views) An object containing the state of the application and user
/// idle inhibitors. application can be enabled or none. user can be
/// focus, fullscreen, open, visible or none.
pub idle_inhibitors: Option<IdleInhibitors>,
/// (Only views) The shell of the view, such as xdg_shell or xwayland.
pub shell: Option<ShellType>,
/// (Only views) Whether the node is visible.
pub visible: Option<bool>,
/// (Only workspaces) Name of the output the node is located on.
pub output: Option<String>,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub struct ColorableBarPart {
/// The color to use for the bar background on unfocused outputs.
pub background: String,
/// The color to use for the status line text on unfocused outputs.
pub statusline: String,
/// The color to use for the separator text on unfocused outputs.
pub separator: String,
/// The color to use for the background of the bar on the focused output.
pub focused_background: String,
/// The color to use for the status line text on the focused output.
pub focused_statusline: String,
/// The color to use for the separator text on the focused output.
pub focused_separator: String,
/// The color to use for the text of the focused workspace button.
pub focused_workspace_text: String,
/// The color to use for the background of the focused workspace button.
pub focused_workspace_bg: String,
/// The color to use for the border of the focused workspace button.
pub focused_workspace_border: String,
/// The color to use for the text of the workspace buttons for the visible
/// workspaces on unfocused outputs.
pub active_workspace_text: String,
/// The color to use for the background of the workspace buttons for the
/// visible workspaces on unfocused outputs.
pub active_workspace_bg: String,
/// The color to use for the border of the workspace buttons for the visible
/// workspaces on unfocused outputs.
pub active_workspace_border: String,
/// The color to use for the text of the workspace buttons for workspaces
/// that are not visible.
pub inactive_workspace_text: String,
/// The color to use for the background of the workspace buttons for
/// workspaces that are not visible.
pub inactive_workspace_bg: String,
/// The color to use for the border of the workspace buttons for workspaces
/// that are not visible.
pub inactive_workspace_border: String,
/// The color to use for the text of the workspace buttons for workspaces
/// that contain an urgent view.
pub urgent_workspace_text: String,
/// The color to use for the background of the workspace buttons for
/// workspaces that contain an urgent view.
pub urgent_workspace_bg: String,
/// The color to use for the border of the workspace buttons for workspaces
/// that contain an urgent view.
pub urgent_workspace_border: String,
/// The color to use for the text of the binding mode indicator.
pub binding_mode_text: String,
/// The color to use for the background of the binding mode indicator.
pub binding_mode_bg: String,
/// The color to use for the border of the binding mode indicator.
pub binding_mode_border: String,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct BarConfig {
/// The bar ID.
pub id: String,
/// The mode for the bar. It can be dock, hide, or invisible.
pub mode: BarMode,
/// The bar's position. It can currently either be bottom or top.
pub position: Position,
/// The command which should be run to generate the status line.
pub status_command: String,
/// The font to use for the text on the bar.
pub font: String,
/// Whether to display the workspace buttons on the bar.
pub workspace_buttons: bool,
/// Whether to display the current binding mode on the bar.
pub binding_mode_indicator: bool,
/// For i3 compatibility, this will be the boolean value false.
pub verbose: bool,
/// An object containing the #RRGGBBAA colors to use for the bar. See below
/// for more information.
pub colors: ColorableBarPart,
/// An object representing the gaps for the bar consisting of top, right,
/// bottom, and left.
pub gaps: Gaps,
/// The absolute height to use for the bar or 0 to automatically size based
/// on the font.
pub bar_height: usize,
/// The vertical padding to use for the status line.
pub status_padding: usize,
/// The horizontal padding to use for the status line when at the end of an
/// output.
pub status_edge_padding: usize,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct BindingState {
/// The currently active binding mode, as a string.
pub name: String,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum BarMode {
Dock,
Hide,
Invisible,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct Gaps {
pub top: usize,
pub bottom: usize,
pub right: usize,
pub left: usize,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum Position {
Bottom,
Top,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Version {
/// The major version of the sway process.
pub major: i32,
/// The minor version of the sway process.
pub minor: i32,
/// The patch version of the sway process.
pub patch: i32,
/// A human readable version string that will likely contain more useful
/// information such as the git commit short hash and git branch.
pub human_readable: String,
/// The path to the loaded config file.
pub loaded_config_file_name: String,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Config {
/// A single string property containing the contents of the config.
pub config: String,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum Event {
/// Sent whenever an event involving a workspace occurs such as
/// initialization of a new workspace or a different workspace gains focus.
Workspace(Box<WorkspaceEvent>),
/// Sent whenever an output is added, removed, or its configuration is changed.
Output(OutputEvent),
/// Sent whenever the binding mode changes.
Mode(ModeEvent),
/// Sent whenever an event involving a view occurs such as being reparented,
/// focused, or closed.
Window(Box<WindowEvent>),
/// Sent whenever a bar config changes.
BarConfigUpdate(Box<BarConfig>),
/// Sent when a configured binding is executed.
Binding(BindingEvent),
/// Sent when the ipc shuts down because sway is exiting.
Shutdown(ShutdownEvent),
/// Sent when an ipc client sends a SEND_TICK message.
Tick(TickEvent),
/// Send when the visibility of a bar should change due to a modifier.
BarStateUpdate(BarStateUpdateEvent),
/// Sent when something related to input devices changes.
Input(Box<InputEvent>),
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct InputEvent {
/// What has changed.
pub change: InputChange,
/// An object representing the input that is identical the ones GET_INPUTS
/// gives.
pub input: Input,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum InputChange {
/// The input device became available.
Added,
/// The input device is no longer available.
Removed,
/// (Keyboards only) The keymap for the keyboard has changed.
XkbKeymap,
/// (Keyboards only) The effective layout in the keymap has changed.
XkbLayout,
/// (libinput device only) A libinput config option for the device changed.
LibinputConfig,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct BarStateUpdateEvent {
/// The bar ID effected.
pub id: String,
/// Whether the bar should be made visible due to a modifier being pressed.
pub visible_by_modifier: bool,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct TickEvent {
/// Whether this event was triggered by subscribing to the tick events.
pub first: bool,
/// The payload given with a SEND_TICK message, if any. Otherwise, an empty
/// string.
pub payload: String,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WorkspaceEvent {
/// The type of change that occurred.
pub change: WorkspaceChange,
/// An object representing the workspace effected or null for reload
/// changes.
pub current: Option<Node>, //Only None if WorkspaceChange::Reload
/// For a focus change, this is will be an object representing the workspace
/// being switched from. Otherwise, it is null.
pub old: Option<Node>, //Only None if WorkspaceChange::Reload
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum OutputChange {
/// We don't know what exactly changed.
Unspecified,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct OutputEvent {
/// The type of change that occurred.
pub change: OutputChange,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct ModeEvent {
/// The binding mode that became active.
pub change: String,
/// Whether the mode should be parsed as pango markup.
pub pango_markup: bool,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct WindowEvent {
/// The type of change that occurred.
pub change: WindowChange,
/// An object representing the view effected.
pub container: Node,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct BindingEvent {
/// The change that occurred for the binding. Currently this will only be
/// run.
pub change: BindingChange,
/// Details about the binding event.
pub binding: BindingEventOps,
}
#[non_exhaustive]
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct BindingEventOps {
/// The command associated with the binding.
pub command: String,
/// An array of strings that correspond to each modifier key for the
/// binding.
#[serde(default)]
pub event_state_mask: Vec<String>,
/// For keyboard bindcodes, this is the key code for the binding. For mouse
/// bindings, this is the X11 button number, if there is an equivalent. In
/// all other cases, this will be 0.
pub input_code: u8,
/// For keyboard bindsyms, this is the bindsym for the binding. Otherwise,
/// this will be null.
pub symbol: Option<String>,
/// The input type that triggered the binding. This is either keyboard or
/// mouse.
pub input_type: InputType,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
pub struct ShutdownEvent {
/// The reason for the shutdown.
pub change: ShutdownChange,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum WorkspaceChange {
/// The workspace was created.
Init,
/// The workspace is empty and is being destroyed since it is not visible.
Empty,
/// The workspace was focused. See the old property for the previous focus.
Focus,
/// The workspace was moved to a different output.
Move,
/// The workspace was renamed.
Rename,
/// A view on the workspace has had their urgency hint set or all urgency
/// hints for views on the workspace have been cleared.
Urgent,
/// The configuration file has been reloaded.
Reload,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum WindowChange {
/// The view was created.
New,
/// The view was closed.
Close,
/// The view was focused.
Focus,
/// The view's title has changed.
Title,
/// The view's fullscreen mode has changed.
FullscreenMode,
/// The view has been reparented in the tree.
Move,
/// The view has become floating or is no longer floating.
Floating,
/// The view's urgency hint has changed status.
Urgent,
/// A mark has been added or.
Mark,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum InputType {
Keyboard,
Mouse,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum BindingChange {
Run,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "lowercase")]
pub enum ShutdownChange {
Exit,
}
#[non_exhaustive]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum ShellType {
XdgShell,
Xwayland,
Unknown,
}