Expand description
An implementation of the GPU device for Windows using WGL/Direct3D interoperability.
Structs§
- Wraps a Windows
HWND
window handle. - Represents a hardware buffer of pixels that can be rendered to via the CPU or GPU and either displayed in a native widget or bound to a texture for reading.
- Represents the CPU view of the pixel data of this surface.
- Represents an OpenGL texture that wraps a surface.