1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
use std::f64;
use derive_more::Constructor;
use crate::board::{Board, Coord, Player};
use crate::bot_game::Bot;
#[derive(Constructor)]
pub struct MiniMaxBot {
depth: u32
}
impl Bot for MiniMaxBot {
fn play(&mut self, board: &Board) -> Option<Coord> {
move_minimax(board, self.depth)
}
}
fn move_minimax(board: &Board, depth: u32) -> Option<Coord> {
negamax(board, value(board), depth,
f64::NEG_INFINITY, f64::INFINITY,
player_sign(board.next_player),
).0
}
fn negamax(board: &Board, c_value: f64, depth: u32, a: f64, b: f64, player: f64) -> (Option<Coord>, f64) {
if depth == 0 || board.is_done() {
return (board.last_move, player * c_value);
}
let mut best_value = f64::NEG_INFINITY;
let mut best_move: Option<Coord> = None;
let mut new_a = a;
for mv in board.available_moves() {
let mut child = board.clone();
let mut child_value = c_value + TILE_VALUE * factor(mv.om()) * factor(mv.os()) * player;
if child.play(mv) {
if child.is_done() {
child_value = f64::INFINITY * player;
} else {
child_value += MACRO_VALUE * factor(mv.om()) * player;
}
}
let value = -negamax(&child, child_value, depth - 1, -b, -new_a, -player).1;
if value > best_value || best_move.is_none() {
best_value = value;
best_move = Some(mv);
}
new_a = new_a.max(value);
if new_a >= b {
break;
}
}
(best_move, best_value)
}
pub fn value(board: &Board) -> f64 {
match board.won_by {
Some(player) => f64::INFINITY * player_sign(player),
_ => {
let tiles: f64 = (0..81).map(|c| factor(c % 9) * factor(c / 9) * player_sign(board.tile(Coord::of_o(c)))).sum();
let macros: f64 = (0..9).map(|c| factor(c) * player_sign(board.macr(c))).sum();
TILE_VALUE * tiles + MACRO_VALUE * macros
}
}
}
fn player_sign(player: Player) -> f64 {
match player {
Player::X => 1.0,
Player::O => -1.0,
Player::Neutral => 0.0,
}
}
fn factor(os: u8) -> f64 {
match os {
4 => CENTER_FACTOR,
_ if os % 2 == 0 => CORNER_FACTOR,
_ => EDGE_FACTOR,
}
}
const TILE_VALUE: f64 = 1.0;
const MACRO_VALUE: f64 = 10e9;
const CENTER_FACTOR: f64 = 4.0;
const CORNER_FACTOR: f64 = 3.0;
const EDGE_FACTOR: f64 = 1.0;