1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
//! stpl - Super template library for Rust
//!
//! This version of `stpl` is a Proof of Concept. If you like it, or dislike it
//! please be vocal about it.
//!
//! `stpl` goals:
//!
//! * no ugly macros; actually, no macros at all;
//! * no text-files with weird syntax; Rust only!
//! * still, nice syntax and support for run-time templates (magic!)
//!
//! Nits:
//!
//! * uses 4 `nightly` unstable features
//!
//! # Help
//!
//! Please see `./playground` subdirectory for example usage.

#![feature(universal_impl_trait)]
#![feature(conservative_impl_trait)]
#![feature(unboxed_closures)]
#![feature(fn_traits)]

extern crate bincode;
extern crate serde;

use std::{fmt, io};
use std::fmt::Arguments;
use std::io::{Read, Write};


/// HTML rendering functions
pub mod html;

/// Rendering destination
///
/// Takes care of escaping and such.
pub trait Renderer {
    fn write(&mut self, data: &[u8]) -> io::Result<()> {
        self.write_raw(data)
    }
    fn write_fmt(&mut self, fmt: Arguments) -> io::Result<()> {
        self.write(format!("{}", fmt).as_bytes())
    }
    fn write_str(&mut self, s: &str) -> io::Result<()> {
        self.write(s.as_bytes())
    }
    fn write_raw(&mut self, data: &[u8]) -> io::Result<()>;

    fn write_raw_fmt(&mut self, fmt: Arguments) -> io::Result<()> {
        self.write_raw(format!("{}", fmt).as_bytes())
    }
    fn write_raw_str(&mut self, s: &str) -> io::Result<()> {
        self.write_raw(s.as_bytes())
    }
}

/// A type that can be rendered to `Renderer`
///
/// This can be generally thought as a `template`, with it's data,
/// that is ready to render itself into the `Renderer`.
///
/// It is defined for bunch of `std` types. Please send PR if
/// something is missing.
///
/// You can impl it for your own types too. You usually compose it
/// from many other `impl Render` data.
pub trait Render {
    fn render(self, &mut Renderer) -> io::Result<()>;
}

impl<T: Render> Render for Vec<T> {
    fn render(mut self, r: &mut Renderer) -> io::Result<()> {
        for t in self.drain(..) {
            t.render(r)?;
        }
        Ok(())
    }
}

impl<T: Render> Render for Box<T> {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        (*self).render(r)?;
        Ok(())
    }
}



impl Render for () {
    fn render(self, _: &mut Renderer) -> io::Result<()> {
        Ok(())
    }
}

impl<R: Render> Render for Option<R> {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        if let Some(s) = self {
            s.render(r)?
        }
        Ok(())
    }
}
impl Render for String {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        r.write_raw(self.as_bytes())
    }
}

impl Render for usize {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        r.write_raw_fmt(format_args!("{}", self))
    }
}

impl<'a> Render for &'a str {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        r.write_str(self)
    }
}

impl<'a> Render for fmt::Arguments<'a> {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        r.write_fmt(self)
    }
}

impl<'a> Render for &'a fmt::Arguments<'a> {
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        r.write_fmt(*self)
    }
}


impl<A> Render for (A,)
where
    A: Render,
{
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        self.0.render(r)
    }
}

impl<A, B> Render for (A, B)
where
    A: Render,
    B: Render,
{
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        self.0.render(r)?;
        self.1.render(r)
    }
}

impl<A, B, C> Render for (A, B, C)
where
    A: Render,
    B: Render,
    C: Render,
{
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        self.0.render(r)?;
        self.1.render(r)?;
        self.2.render(r)
    }
}

impl<A, B, C, D> Render for (A, B, C, D)
where
    A: Render,
    B: Render,
    C: Render,
    D: Render,
{
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        self.0.render(r)?;
        self.1.render(r)?;
        self.2.render(r)?;
        self.3.render(r)
    }
}

/// Use to wrap closures with
pub struct Fn<F>(pub F);

impl<F> Render for Fn<F>
where
    F: FnOnce(&mut Renderer) -> io::Result<()>,
{
    fn render(self, r: &mut Renderer) -> io::Result<()> {
        self.0(r)
    }
}


fn handle_dynamic_impl<F, A, R>(f: F) -> io::Result<()>
where
    for<'a> F: FnOnce<(&'a A,), Output = R>,
    R: Render,
    for<'de> A: serde::Deserialize<'de>,
{
    let mut v = vec![];
    std::io::stdin().read_to_end(&mut v)?;
    let arg: A = bincode::deserialize(&v[..])
        .map_err(|_e| io::Error::new(io::ErrorKind::Other, "Deserialization error"))?;
    let tpl = f.call_once((&arg,));
    v.clear();

    tpl.render(&mut html::Renderer::new(&mut v))?;
    std::io::stdout().write_all(&v)?;
    Ok(())
}

/// `handle_dynamic` handle
pub struct HandleDynamic;

pub fn handle_dynamic() -> HandleDynamic {
    HandleDynamic
}

impl HandleDynamic {
    pub fn html<F, A, R>(&self, key: &str, f: F)
    where
        for<'a> F: FnOnce<(&'a A,), Output = R>,
        R: Render,
        for<'de> A: serde::Deserialize<'de>,
    {
        // TODO: optimize, don't fetch every time?
        if let Ok(var_key) = std::env::var("RUST_STPL_DYNAMIC_TEMPLATE_KEY") {
            if var_key.as_str() == key {
                match handle_dynamic_impl(f) {
                    Ok(_) => std::process::exit(0),
                    Err(e) => {
                        eprintln!("Dynamic template process failed: {:?}", e);
                        std::process::exit(67);
                    }
                }
            }
        }
    }
}

impl std::ops::Drop for HandleDynamic {
    fn drop(&mut self) {
        if let Ok(var_key) = std::env::var("RUST_STPL_DYNAMIC_TEMPLATE_KEY") {
            if !var_key.is_empty() {
                eprintln!("Couldn't find dynamic template by key: {}", var_key);
                std::process::exit(68);
            }
        }
    }
}



/// Call a template dynamically (with ability to update at runtime)
///
/// Make sure to put `handle_dynamic` at the very beginning of your
/// binary if you want to use it.
///
/// `data` type must be the same as template expects.
///
/// The template will evaluate in another process, so you can't rely
/// on value of globals, and such, but otherwise it's transparent.
///
/// It works by serializing `data` and passing it to a child process.
/// The child process is the current binary, with environment variable
/// pointing to the right template. `handle_dynamic` will detect
/// being a dynamic-template-child, deserialize `data`, render
/// the template and write the output to `stdout`. This will
/// be used as a transparent Template.
///
/// TODO: This returning `impl Render` doesn't make sense.
pub fn call_dynamic<A>(key: &str, data: &A) -> impl Render + 'static
where
    A: serde::Serialize,
{
    let encoded: Vec<u8> = bincode::serialize(&data, bincode::Infinite).unwrap();

    use std::process::{Command, Stdio};
    use std::io::Write;

    let mut child = Command::new(std::env::args_os().next().unwrap())
        .env("RUST_STPL_DYNAMIC_TEMPLATE_KEY", key)
        .stdin(Stdio::piped())
        .stdout(Stdio::piped())
        .spawn()
        .expect("failed to execute child");

    // TODO: Sending could be done in a separate thread too.
    {
        let stdin = child.stdin.as_mut().expect("failed to get stdin");
        stdin.write_all(&encoded).expect("failed to write to stdin");
        stdin.flush().expect("failed to flush stdin");
    }
    child.stdin = None;

    Fn(move |r: &mut Renderer| {
        let out = child.wait_with_output()?;
        if out.status.success() {
            r.write_raw(&out.stdout[..])
        } else {
            Err(io::Error::new(
                io::ErrorKind::Other,
                "Dynamic template process failed",
            ))
        }
    })
}