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use crate::asset::{AssetState, AssetStateContract};
use crate::audio::AudioState;
use crate::event::{Event, EventConverter};
use crate::graphics::{OpenGLState, OpenGLWindowContract, WindowSettings};
use crate::time::{Instant, Timer};
use core::time::Duration;
use log::info;
use winit::event::Event as WinitEvent;
use winit::event_loop::ControlFlow;
#[no_mangle]
static mut CTX: Option<Context> = None;
#[inline(always)]
pub(crate) fn ctx() -> &'static mut Context {
unsafe {
if let Some(ctx) = CTX.as_mut() {
return ctx;
}
panic!("State not initialized")
}
}
pub(crate) struct Context {
graphics: OpenGLState,
audio: AudioState,
assets: AssetState,
stop: bool,
control_flow: Option<ControlFlow>,
last_update: Instant,
wait_next: Instant,
wait_periodic: Option<Duration>,
}
impl Context {
#[inline(always)]
pub(crate) fn graphics(&mut self) -> &mut OpenGLState {
&mut self.graphics
}
#[inline(always)]
pub(crate) fn audio(&mut self) -> &mut AudioState {
&mut self.audio
}
#[inline(always)]
pub(crate) fn assets(&mut self) -> &mut AssetState {
&mut self.assets
}
}
pub fn start<T: 'static + FnMut(Event)>(desc: WindowSettings, event_handler_creator: fn() -> T) -> ! {
if unsafe { CTX.is_some() } {
panic!("Start has already been called.");
}
init_logger();
let assets = AssetState::init();
let audio = AudioState::init();
let event_loop = winit::event_loop::EventLoop::new();
let graphics = OpenGLState::init(&desc, &event_loop);
unsafe {
CTX = Some(Context {
graphics,
audio,
assets,
stop: false,
control_flow: Some(ControlFlow::Poll),
last_update: Instant::now(),
wait_next: Instant::now(),
wait_periodic: None,
})
};
let mut input = EventConverter::new();
let mut event_handler = event_handler_creator();
let mut update_timer = Timer::new("Event::Update");
event_loop.run(move |event, _, control_flow| {
let ctx = ctx();
match event {
WinitEvent::WindowEvent {
event,
..
} => {
input.push(event, &mut event_handler);
}
WinitEvent::MainEventsCleared => {
while let Some(read) = ctx.assets().try_pop_read() {
event_handler(Event::AssetRead(read));
}
let now = Instant::now();
if now >= ctx.wait_next {
if let Some(duration) = ctx.wait_periodic {
ctx.wait_next += duration;
if ctx.wait_next < now {
ctx.wait_next = now;
}
ctx.control_flow = Some(ControlFlow::WaitUntil(ctx.wait_next));
}
let delta = now - ctx.last_update;
ctx.last_update = now;
update_timer.start();
event_handler(Event::Update(delta.as_secs_f32()));
ctx.graphics().window().swap_buffers();
update_timer.stop();
}
}
WinitEvent::LoopDestroyed => {
ctx.stop = true;
}
_ => {}
}
if ctx.stop {
*control_flow = ControlFlow::Exit;
} else if let Some(next_control_flow) = ctx.control_flow {
*control_flow = next_control_flow;
ctx.control_flow = None;
}
});
}
pub fn request_stop() {
let ctx = ctx();
ctx.stop = true;
}
pub fn wait_for(duration: Duration) {
wait_until(Instant::now() + duration);
}
pub fn wait_until(instant: Instant) {
let ctx = ctx();
if instant > ctx.wait_next {
ctx.wait_next = instant;
ctx.control_flow = Some(ControlFlow::WaitUntil(ctx.wait_next));
}
}
pub fn wait_periodic(duration: Option<Duration>) {
let ctx = ctx();
ctx.wait_periodic = duration;
}
#[cfg(not(target_arch = "wasm32"))]
fn init_logger() {
use simplelog::*;
match TermLogger::init(LevelFilter::Trace, Config::default(), TerminalMode::Stdout, ColorChoice::Auto) {
Ok(_) => info!("Using the default logger: simplelog::loggers::termlog."),
Err(_) => info!("Using the provided logger."),
}
}
#[cfg(target_arch = "wasm32")]
fn init_logger() {
console_error_panic_hook::set_once();
match console_log::init_with_level(log::Level::Trace) {
Ok(_) => info!("Using the default logger: console_log."),
Err(_) => info!("Using the provided logger."),
}
}