[][src]Struct stl_io::IndexedTriangle

pub struct IndexedTriangle {
    pub normal: Normal,
    pub vertices: [usize; 3],
}

STL Triangle in indexed form, consisting of a normal and three indices to vertices in the vertex list. This format is more compact, since in real world Meshes Triangles usually share vertices with other Triangles.

Fields

normal: Normal

Normal vector of the Triangle.

vertices: [usize; 3]

The indexed to the three vertices of the Triangle, when this is used in an IndexedMesh.

Trait Implementations

impl Clone for IndexedTriangle[src]

impl Debug for IndexedTriangle[src]

impl PartialEq<IndexedTriangle> for IndexedTriangle[src]

impl StructuralPartialEq for IndexedTriangle[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
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type Error = <U as TryFrom<T>>::Error

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