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use std::future::Future;
use std::pin::Pin;
use std::task::{Context, Poll};
use crate::Event;
pub struct Gamepad(pub(crate) crate::ffi::Gamepad);
impl std::fmt::Debug for Gamepad {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Gamepad")
}
}
impl Gamepad {
pub fn id(&self) -> u32 {
self.0.id()
}
pub fn name(&self) -> String {
self.0.name()
}
pub fn rumble(&mut self, power: f32) {
self.0.rumble(power.min(1.0).max(0.0));
}
}
impl Future for Gamepad {
type Output = Event;
fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
self.get_mut().0.poll(cx)
}
}