[][src]Struct stick::Controller

pub struct Controller(_);

A gamepad, flightstick, or other controller.

Implementations

impl Controller[src]

pub fn listener() -> impl Future<Output = (usize, Event)>[src]

Get a future that returns an event when a new controller is plugged in.

pub fn id(&self) -> [u16; 4][src]

Get a unique identifier for the specific model of gamepad.

pub fn name(&self) -> String[src]

Get the name of this Pad.

pub fn rumble(&mut self, power: f32)[src]

Turn on/off haptic force feedback. Set power between 0.0 (off) and 1.0 (maximum vibration). Anything outside that range will be clamped.

Trait Implementations

impl Debug for Controller[src]

impl Future for Controller[src]

type Output = Event

The type of value produced on completion.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<F> IntoFuture for F where
    F: Future
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type Output = <F as Future>::Output

🔬 This is a nightly-only experimental API. (into_future)

The output that the future will produce on completion.

type Future = F

🔬 This is a nightly-only experimental API. (into_future)

Which kind of future are we turning this into?

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.