Struct steering::Flee [] [src]

pub struct Flee<T> where
    T: Real
{ pub behavior: RefCell<SteeringBehavior<T>>, }

This behavior is the oposite of Seek behavior. It produces linear steering acceleration to go away from target

Fields

Common behavior attributes

Trait Implementations

impl<T: Real> HasSteeringBehavior<T> for Flee<T>
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impl<T: Real> SteeringAccelerationCalculator<T> for Flee<T>
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