Struct steamworks::Friend

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pub struct Friend<Manager> { /* private fields */ }

Implementations§

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impl<Manager> Friend<Manager>

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pub fn id(&self) -> SteamId

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pub fn name(&self) -> String

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pub fn nick_name(&self) -> Option<String>

Gets the nickname that the current user has set for the specified user.

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pub fn state(&self) -> FriendState

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pub fn game_played(&self) -> Option<FriendGame>

Returns information about the game the player is current playing if any

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pub fn coplay_game_played(&self) -> AppId

Gets the app ID of the game that user played with someone on their recently-played-with list.

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pub fn coplay_time(&self) -> i32

Gets the timestamp of when the user played with someone on their recently-played-with list.

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pub fn small_avatar(&self) -> Option<Vec<u8>>

Returns a small (32x32) avatar for the user in RGBA format

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pub fn medium_avatar(&self) -> Option<Vec<u8>>

Returns a medium (64x64) avatar for the user in RGBA format

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pub fn large_avatar(&self) -> Option<Vec<u8>>

Returns a large (184x184) avatar for the user in RGBA format

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pub fn has_friend(&self, flags: FriendFlags) -> bool

Checks if the user meets the specified criteria. (Friends, blocked, users on the same server, etc)

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pub fn invite_user_to_game(&self, connect_string: &str)

Invites a friend or clan member to the current game using a special invite string. If the target user accepts the invite then the ConnectString gets added to the command-line when launching the game. If the game is already running for that user, then they will receive a GameRichPresenceJoinRequested_t callback with the connect string.

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pub fn set_played_with(&self)

Mark a target user as ‘played with’. NOTE: The current user must be in game with the other player for the association to work.

Trait Implementations§

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impl<Manager> Debug for Friend<Manager>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<Manager> RefUnwindSafe for Friend<Manager>
where Manager: RefUnwindSafe,

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impl<Manager> !Send for Friend<Manager>

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impl<Manager> !Sync for Friend<Manager>

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impl<Manager> Unpin for Friend<Manager>

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impl<Manager> UnwindSafe for Friend<Manager>
where Manager: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.