Module steamworks::networking_types
source · Expand description
Types that are used by both networking_sockets
and networking_messages
.
Structs§
- Internal struct to handle network callbacks
- SteamNetConnectionRealTimeStatus_t structure
- Quick status of a particular lane
- This callback is posted whenever a connection is created, destroyed, or changes state. The m_info field will contain a complete description of the connection at the time the change occurred and the callback was posted. In particular, m_eState will have the new connection state.
- A safe wrapper for SteamNetworkingIdentity
Enums§
- Enumerate various causes of connection termination. These are designed to work similar to HTTP error codes: the numeric range gives you a rough classification as to the source of the problem.
- Describe the status of a particular network resource
- Describe a error of a particular network resource In general, we will not automatically retry unless you take some action that depends on of requests this resource, such as querying the status, attempting to initiate a connection, receive a connection, etc. If you do not take any
- High level connection status