Struct steamworks::SingleClient [−][src]
pub struct SingleClient<Manager = ClientManager> { /* fields omitted */ }
Expand description
Allows access parts of the steam api that can only be called on a single thread at any given time.
Implementations
Runs any currently pending callbacks
This runs all currently pending callbacks on the current thread.
This should be called frequently (e.g. once per a frame) in order to reduce the latency between recieving events.