Struct steamworks_sys::CGameID_GameID_t [−][src]
Fields
_bitfield_align_1: [u32; 0]
_bitfield_1: __BindgenBitfieldUnit<[u8; 8]>
Implementations
impl CGameID_GameID_t
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pub fn m_nAppID(&self) -> c_uint
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pub fn set_m_nAppID(&mut self, val: c_uint)
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pub fn m_nType(&self) -> c_uint
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pub fn set_m_nType(&mut self, val: c_uint)
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pub fn m_nModID(&self) -> c_uint
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pub fn set_m_nModID(&mut self, val: c_uint)
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pub fn new_bitfield_1(
m_nAppID: c_uint,
m_nType: c_uint,
m_nModID: c_uint
) -> __BindgenBitfieldUnit<[u8; 8]>
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m_nAppID: c_uint,
m_nType: c_uint,
m_nModID: c_uint
) -> __BindgenBitfieldUnit<[u8; 8]>
Trait Implementations
impl Clone for CGameID_GameID_t
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fn clone(&self) -> CGameID_GameID_t
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for CGameID_GameID_t
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impl Debug for CGameID_GameID_t
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Auto Trait Implementations
impl RefUnwindSafe for CGameID_GameID_t
impl Send for CGameID_GameID_t
impl Sync for CGameID_GameID_t
impl Unpin for CGameID_GameID_t
impl UnwindSafe for CGameID_GameID_t
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,