Struct steamworks_sys::CGameID_GameID_t[][src]

#[repr(C, packed)]pub struct CGameID_GameID_t {
    pub _bitfield_align_1: [u32; 0],
    pub _bitfield_1: __BindgenBitfieldUnit<[u8; 8]>,
}

Fields

_bitfield_align_1: [u32; 0]_bitfield_1: __BindgenBitfieldUnit<[u8; 8]>

Implementations

impl CGameID_GameID_t[src]

pub fn m_nAppID(&self) -> c_uint[src]

pub fn set_m_nAppID(&mut self, val: c_uint)[src]

pub fn m_nType(&self) -> c_uint[src]

pub fn set_m_nType(&mut self, val: c_uint)[src]

pub fn m_nModID(&self) -> c_uint[src]

pub fn set_m_nModID(&mut self, val: c_uint)[src]

pub fn new_bitfield_1(
    m_nAppID: c_uint,
    m_nType: c_uint,
    m_nModID: c_uint
) -> __BindgenBitfieldUnit<[u8; 8]>
[src]

Trait Implementations

impl Clone for CGameID_GameID_t[src]

impl Copy for CGameID_GameID_t[src]

impl Debug for CGameID_GameID_t[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.