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STD3

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The Rust Standard Library is the foundation of portable Rust software, a set of minimal and battle-tested shared abstractions for the broader Rust ecosystem. It offers core types, like Vec<T> and Option<T>, library-defined operations on language primitives, standard macros, I/O and multithreading, among many other things.

core is available to all Rust crates by default. Therefore, the standard library can be accessed in use statements through the path core, as in use core::env.

How to read this documentation

If you already know the name of what you are looking for, the fastest way to find it is to use the search bar at the top of the page.

Otherwise, you may want to jump to one of these useful sections:

If this is your first time, the documentation for the standard library is written to be casually perused. Clicking on interesting things should generally lead you to interesting places. Still, there are important bits you don’t want to miss, so read on for a tour of the standard library and its documentation!

Once you are familiar with the contents of the standard library you may begin to find the verbosity of the prose distracting. At this stage in your development you may want to press the [-] button near the top of the page to collapse it into a more skimmable view.

While you are looking at that [-] button also notice the source link. Rust’s API documentation comes with the source code and you are encouraged to read it. The standard library source is generally high quality and a peek behind the curtains is often enlightening.

What is in the standard library documentation?

First of all, The Rust Standard Library is divided into a number of focused modules, all listed further down this page. These modules are the bedrock upon which all of Rust is forged, and they have mighty names like core::slice and core::cmp. Modules’ documentation typically includes an overview of the module along with examples, and are a smart place to start familiarizing yourself with the library.

Second, implicit methods on primitive types are documented here. This can be a source of confusion for two reasons:

  1. While primitives are implemented by the compiler, the standard library implements methods directly on the primitive types (and it is the only library that does so), which are documented in the section on primitives.
  2. The standard library exports many modules with the same name as primitive types. These define additional items related to the primitive type, but not the all-important methods.

So for example there is a page for the primitive type i32 that lists all the methods that can be called on 32-bit integers (very useful), and there is a page for the module core::i32 that documents the constant values MIN and MAX (rarely useful).

Note the documentation for the primitives str and [T] (also called ‘slice’). Many method calls on [String] and Vec<T> are actually calls to methods on str and [T] respectively, via deref coercions.

Third, the standard library defines The Rust Prelude, a small collection of items - mostly traits - that are imported into every module of every crate. The traits in the prelude are pervasive, making the prelude documentation a good entry point to learning about the library.

And finally, the standard library exports a number of standard macros, and lists them on this page (technically, not all of the standard macros are defined by the standard library - some are defined by the compiler - but they are documented here the same). Like the prelude, the standard macros are imported by default into all crates.

Contributing changes to the documentation

Check out the rust contribution guidelines here. The source for this documentation can be found on GitHub. To contribute changes, make sure you read the guidelines first, then submit pull-requests for your suggested changes.

Contributions are appreciated! If you see a part of the docs that can be improved, submit a PR, or chat with us first on Discord #docs.

A Tour of The Rust Standard Library

The rest of this crate documentation is dedicated to pointing out notable features of The Rust Standard Library.

Containers and collections

The option and result modules define optional and error-handling types, Option<T> and Result<T, E>. The iter module defines Rust’s iterator trait, Iterator, which works with the for loop to access collections.

The standard library exposes three common ways to deal with contiguous regions of memory:

  • Vec<T> - A heap-allocated vector that is resizable at runtime.
  • [T; N] - An inline array with a fixed size at compile time.
  • [T] - A dynamically sized slice into any other kind of contiguous storage, whether heap-allocated or not.

Slices can only be handled through some kind of pointer, and as such come in many flavors such as:

  • &[T] - shared slice
  • &mut [T] - mutable slice
  • Box<[T]> - owned slice

str, a UTF-8 string slice, is a primitive type, and the standard library defines many methods for it. Rust strs are typically accessed as immutable references: &str. Use the owned [String] for building and mutating strings.

For converting to strings use the [format!] macro, and for converting from strings use the FromStr trait.

Data may be shared by placing it in a reference-counted box or the Rc type, and if further contained in a Cell or RefCell, may be mutated as well as shared. Likewise, in a concurrent setting it is common to pair an atomically-reference-counted box, Arc, with a Mutex to get the same effect.

The collections module defines maps, sets, linked lists and other typical collection types, including the common HashMap<K, V>.

Platform abstractions and I/O

Besides basic data types, the standard library is largely concerned with abstracting over differences in common platforms, most notably Windows and Unix derivatives.

Common types of I/O, including files, TCP, UDP, are defined in the io, fs, and net modules.

The thread module contains Rust’s threading abstractions. sync contains further primitive shared memory types, including atomic and mpsc, which contains the channel types for message passing.

Modules

Memory allocation APIs
Utilities for dynamic typing or type reflection.
SIMD and vendor intrinsics module.
Utilities for the array primitive type.
Operations on ASCII strings and characters.
A module for working with borrowed data.
The Box<T> type for heap allocation.
Shareable mutable containers.
Utilities for the char primitive type.
The Clone trait for types that cannot be ‘implicitly copied’.
Utilities for comparing and ordering values.
Collection types.
Traits for conversions between types.
The Default trait for types with a default value.
Constants for the f32 single-precision floating point type.
Constants for the f64 double-precision floating point type.
Platform-specific types, as defined by C.
Utilities for formatting and printing Strings.
Asynchronous basic functionality.
Generic hashing support.
Hints to compiler that affects how code should be emitted or optimized. Hints may be compile time or runtime.
i8Deprecation planned
Constants for the 8-bit signed integer type.
i16Deprecation planned
Constants for the 16-bit signed integer type.
i32Deprecation planned
Constants for the 32-bit signed integer type.
i64Deprecation planned
Constants for the 64-bit signed integer type.
i128Deprecation planned
Constants for the 128-bit signed integer type.
isizeDeprecation planned
Constants for the pointer-sized signed integer type.
Composable external iteration.
Primitive traits and types representing basic properties of types.
Basic functions for dealing with memory.
Numeric traits and functions for the built-in numeric types.
Overloadable operators.
Optional values.
Panic support in the standard library.
Types that pin data to its location in memory.
The libcore prelude
This module reexports the primitive types to allow usage that is not possibly shadowed by other declared types.
Manually manage memory through raw pointers.
Single-threaded reference-counting pointers. ‘Rc’ stands for ‘Reference Counted’.
Error handling with the Result type.
Utilities for the slice primitive type.
Utilities for the str primitive type.
A UTF-8–encoded, growable string.
Temporal quantification.
u8Deprecation planned
Constants for the 8-bit unsigned integer type.
u16Deprecation planned
Constants for the 16-bit unsigned integer type.
u32Deprecation planned
Constants for the 32-bit unsigned integer type.
u64Deprecation planned
Constants for the 64-bit unsigned integer type.
u128Deprecation planned
Constants for the 128-bit unsigned integer type.
usizeDeprecation planned
Constants for the pointer-sized unsigned integer type.
A contiguous growable array type with heap-allocated contents, written Vec<T>.

Macros

Panics the current thread.
Creates a Vec containing the arguments.