[−][src]Module stb::perlin
Revised Perlin noise (3D input, 1D output)
Functions
stb_perlin_fbm_noise3 | |
stb_perlin_noise3 | This function computes a random value at the coordinate (x,y,z). Adjacent random values are continuous but the noise fluctuates its randomness with period 1, i.e. takes on wholly unrelated values at integer points. Specifically, this implements Ken Perlin's revised noise function from 2002. |
stb_perlin_noise3_seed | Same as |
stb_perlin_noise3_wrap_nonpow2 | |
stb_perlin_ridge_noise3 | |
stb_perlin_turbulence_noise3 |