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//! Provides the statemachine!() macro. //! //! # Examples //! //! ``` //! use statemachine_macro::*; //! //! statemachine! { //! #[derive(Default)] //! pub struct Foo { //! pub allow_x: bool //! } //! //! enum FooState consumes [char, i32] from Start accepts [Done]; //! //! Start => { //! @enter => { //! println!("Entering Start!"); //! }, //! @leave => { //! println!("Leaving Start!"); //! }, //! @loop => { //! println!("Looping inside Start!"); //! }, //! char match 'a' => { //! println!("Got 'a'... Going to 'Done'!"); //! Done //! }, //! char match 'b' => { //! println!("Got 'b'... allowing 'x'!"); //! self.allow_x = true; //! Start //! }, //! char match 'x' => if self.allow_x { //! println!("Got authorized 'x'."); //! Done //! }, //! char match 'x' => if !self.allow_x { //! println!("Got unauthorized 'x'."); //! Error //! }, //! i32 match 42 => { //! println!("It is the answer!"); //! Error //! }, //! i32 match val => { //! println!("Got {}", val); //! Error //! }, //! _ => Error //! }, //! //! Error => { //! _ => Error //! }, //! //! Done => { //! _ => Error //! } //! } //! //! let mut foo: Foo = Default::default(); //! foo.consume('a'); //! assert!(foo.is_accepting()); //! assert!(!foo.allow_x); //! foo.reset(FooState::Start); //! //! foo.consume('b'); //! assert!(!foo.is_accepting()); //! assert!(foo.allow_x); //! foo.consume('x'); //! assert!(foo.is_accepting()); //! ``` mod model; mod util; use proc_macro; use quote::ToTokens; use syn::{parse_macro_input, parse_quote}; /// Creates a state machine. /// /// # The Statemachine Struct /// /// The statemachine struct that is generated (the first item in the macro body) has methods with the following signatures. /// /// ``` /// use statemachine_macro::*; /// /// statemachine! { /// struct Foo; /// enum FooState consumes [char] from Start; /// } /// /// /*impl Foo { /// /// Changes the statemachine to the given state. /// fn reset(&mut self, state: FooState) { ... } /// /// /// Returns true if the statemachine is in an accepting state. /// fn is_accepting(&self) -> bool { ... } /// /// /// Performs a transition for the given input symbol. /// fn consume<T: ...>(&mut self, val: T) { ... } /// }*/ /// ``` /// /// These methods are currently not provided as a trait implementation. This may change in a future major version. /// /// # Examples /// /// Basic consuming: /// ``` /// use statemachine_macro::*; /// /// statemachine! { /// pub struct Foo; /// /// enum FooState consumes [char] from Even accepts [Odd]; /// /// Even => { /// _ => Odd /// }, /// /// Odd => { /// _ => Even /// } /// } /// /// let mut foo = statemachine_new!(Foo{}); /// assert!(!foo.is_accepting()); /// foo.consume(' '); /// assert!(foo.is_accepting()); /// foo.consume(' '); /// assert!(!foo.is_accepting()); /// foo.consume(' '); /// assert!(foo.is_accepting()); /// ``` /// /// Resetting the state machine: /// ``` /// use statemachine_macro::*; /// /// #[derive(Debug)] /// struct Money; /// /// statemachine! { /// pub struct Foo; /// /// enum FooState consumes [Money] from Unpaid accepts [Paid]; /// } /// /// let mut foo = statemachine_new!(Foo{}); /// assert!(!foo.is_accepting()); /// foo.reset(FooState::Paid); // mwahahaha free real estate /// assert!(foo.is_accepting()); /// ``` /// /// Advanced consuming with multiple types: /// ``` /// use statemachine_macro::*; /// /// statemachine! { /// pub struct Foo { /// cheater: bool /// } /// /// enum FooState consumes [u32, i32] from Even accepts [Odd]; /// /// Even => { /// u32 match x => { /// if x % 2 == 0 { /// Even /// } else { /// Odd /// } /// }, /// i32 match v => if *v < 0 { /// self.cheater = true; /// Even /// }, /// i32 match x => panic!("Hey! Are you trying to cheat?") /// }, /// /// Odd => { /// u32 match x => { /// if x % 2 == 0 { /// Even /// } else { /// Odd /// } /// }, /// i32 match v => if *v < 0 { /// self.cheater = true; /// Odd /// }, /// i32 match x => panic!("Hey! Are you trying to cheat?") /// } /// } /// /// let mut foo = statemachine_new!(Foo{ cheater: false }); /// assert!(!foo.cheater); /// assert!(!foo.is_accepting()); /// foo.consume(5u32); /// assert!(!foo.cheater); /// assert!(foo.is_accepting()); /// foo.consume(4u32); /// assert!(!foo.cheater); /// assert!(!foo.is_accepting()); /// foo.consume(4u32); /// assert!(!foo.cheater); /// assert!(!foo.is_accepting()); /// foo.consume(-3i32); /// assert!(foo.cheater); /// assert!(!foo.is_accepting()); /// ``` /// /// # Syntax /// /// The following is the syntax of the macro contents. The starting nonterminal is 'statemachine'. /// /// ```txt /// statemachine ::= struct-item state-description ( state-behaviors )? /// /// state-description ::= /// "enum" ident "consumes" "[" type ( "," type )* "]" /// ( "accepts" "[" ident ( "," ident )* "]" )? ";" /// /// state-behaviors ::= state-behavior ( "," state-behavior )* /// /// state-behavior ::= ident "=>" "{" ( state-transitions )? "}" /// /// state-transitions ::= state-transition ( "," state-transition )* /// /// state-transition ::= transition-trigger | transition-pattern | transition-catchall /// /// transition-pattern ::= type "match" pattern "=>" ( transition-guard )? expr /// /// transition-guard ::= "if" expr /// /// transition-catchall ::= "_" "=>" expr /// /// transition-trigger ::= "@" ( enter-trigger | leave-trigger | loop-trigger ) /// /// enter-trigger ::= "enter" "=>" expr /// leave-trigger ::= "leave" "=>" expr /// loop-trigger ::= "loop" "=>" expr /// ``` #[proc_macro] pub fn statemachine(input: proc_macro::TokenStream) -> proc_macro::TokenStream { let statemachine = parse_macro_input!(input as model::StateMachine); statemachine.to_stream().into() } /// Creates a statemachine. /// /// Because statemachines do some magic processing to the underlying struct, regular struct literals do not work. By wrapping your struct literals in `statemachine_new!`, you can circumvent this restriction. /// /// Note that you can alternatively derive `Default` for your statemachine struct. /// /// # Examples /// /// Without `statemachine_new!`: /// ```compile_fail /// use statemachine_macro::*; /// /// statemachine! { /// struct Foo { /// bar: i32 /// } /// /// enum FooState consumes [char] from Start; /// } /// /// let _foo = Foo { bar: 3 }; /// ``` /// /// With `statemachine_new!`: /// ``` /// use statemachine_macro::*; /// /// statemachine! { /// struct Foo { /// bar: i32 /// } /// /// enum FooState consumes [char] from Start; /// } /// /// let _foo = statemachine_new!(Foo { bar: 3 }); /// ``` /// /// By deriving `Default`: /// ``` /// use statemachine_macro::*; /// /// statemachine! { /// #[derive(Default)] /// struct Foo { /// bar: i32 /// } /// /// enum FooState consumes [char] from Start; /// } /// /// let _foo: Foo = Foo { bar: 3, ..Default::default() }; /// let _baz: Foo = Default::default(); /// ``` #[proc_macro] pub fn statemachine_new(input: proc_macro::TokenStream) -> proc_macro::TokenStream { let mut expr: syn::ExprStruct = syn::parse(input).expect("Note: Did you mean to use Foo{} for a statemachine Foo with no fields?"); expr.fields.push(parse_quote! { _statemachine_state: Default::default() }); expr.into_token_stream().into() }