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//! # state -- safe and effortless state management //! //! This crate allows you to safely and effortlessly manage global and/or //! thread-local state through `set` and `get` methods. State is set and //! retrieved in a type-directed fashion: `state` allows _one_ instance of a //! given type to be stored in global storage as well as _n_ instances of a //! given type to be stored in _n_ thread-local-storage slots. This makes //! `state` ideal for singleton instances, global configuration, and //! once-initialized state. //! //! ## Usage //! //! Include `state` in your `Cargo.toml` `[dependencies]`: //! //! ```toml //! [dependencies] //! state = "0.1" //! ``` //! //! Thread-local state management is not enabled by default. You can enable it //! via the "tls" feature: //! //! ```toml //! [dependencies] //! state = { version = "0.1", features = ["tls"] } //! ``` //! //! ## Global State //! //! Global state is set via the [set](fn.set.html) function and retrieved via //! the [get](fn.get.html) function. The type of the value being set must be //! thread-safe and transferable across thread boundaries. In other words, it //! must satisfy `Sync + Send + 'static`. //! //! ### Example //! //! Set and later retrieve a value of type T: //! //! ```rust //! # struct T; //! # impl T { fn new() -> T { T } } //! state::set(T::new()); //! state::get::<T>(); //! ``` //! //! ## Thread-Local State //! //! Thread-local state is set via the [set_local](fn.set_local.html) function //! and retrieved via the [get_local](fn.get_local.html) function. The type of //! the value being set must be transferable across thread boundaries but need //! not be thread-safe. In other words, it must satisfy `Send + 'static` but not //! necessarily `Sync`. Values retrieved from thread-local state are exactly //! that: local to the current thread. As such, you cannot use thread-local //! state to synchronize across multiple threads. //! //! Thread-local state is initialized on an as-needed basis. The function used //! to initialize the thread-local state is passed in as an argument to //! `set_local`. When the state is retrieved from a thread for the first time, //! the function is executed to generate the initial value. The function is //! executed at most once per thread. The same function is used for //! initialization across all threads. //! //! **Note:** Rust reuses thread IDs across multiple threads. This means that is //! possible to set thread-local state in thread A, have that thread die, start //! a new thread B, and access the state set in A in B. //! //! ### Example //! //! Set and later retrieve a value of type T: //! //! ```rust //! # struct T; //! # impl T { fn new() -> T { T } } //! state::set_local(|| T::new()); //! state::get_local::<T>(); //! ``` //! //! ## Use Cases //! //! `state` is an optimal solution in several scenarios. //! //! ### Singleton //! //! Suppose you have the following structure which is initialized in `main` //! after receiving input from the user: //! //! ```rust //! struct Configuration { //! name: String, //! number: isize, //! verbose: bool //! } //! //! fn main() { //! let config = Configuration { //! /* fill in structure at run-time from user input */ //! # name: "Sergio".to_string(), //! # number: 1, //! # verbose: true //! }; //! } //! ``` //! //! You'd like to access this structure later, at any point in the program. //! Prior to `state`, assuming you needed to setup the structure after program //! start, your options were: //! //! 1. Use a `static mut` and `unsafe` to set an `Option<Configuration>` to //! `Some`. Retrieve by checking for `Some`. //! 2. Use `lazy_static` with a `RwLock` to set an `Option<Configuration>` //! to `Some`. Retrieve by `lock`ing and checking for `Some`. //! //! With `state`, you simply call `state::set` and `state::get`, as follows: //! //! ```rust //! # struct Configuration { name: String, number: isize, verbose: bool } //! //! fn main() { //! let config = Configuration { //! /* fill in structure at run-time from user input */ //! # name: "Sergio".to_string(), //! # number: 1, //! # verbose: true //! }; //! //! // Make the config avaiable globally. //! state::set(config); //! //! /* at any point later in the program */ //! let config = state::get::<Configuration>(); //! } //! ``` //! //! ### Mutable, thread-local data //! //! It is entirely safe to have an unsynchronized global object, as long as that //! object is accessible to a single thread at a time: the standard library's //! `thread_local!` macro allows this behavior to be encapsulated. `state` //! provides another, arguably simpler solution. //! //! Say you want to count the number of invocations to a function per thread. //! You store the invocations in a `struct InvokeCount(Cell<usize>)` and use //! `invoke_count.0.set(invoke_count.0.get() + 1)` to increment the count. The //! following implements this using `state`: //! //! ```rust //! # use std::cell::Cell; //! # use std::thread; //! struct InvokeCount(Cell<usize>); //! //! fn function_to_measure() { //! let count = state::get_local::<InvokeCount>(); //! count.0.set(count.0.get() + 1); //! } //! //! fn main() { //! // setup the initializer for thread-local state //! state::set_local(|| InvokeCount(Cell::new(0))); //! //! // spin up many threads that call `function_to_measure`. //! let mut threads = vec![]; //! for i in 0..10 { //! threads.push(thread::spawn(|| { //! function_to_measure(); //! state::get_local::<InvokeCount>().0.get() //! })); //! } //! //! // retrieve the thread-local counts //! let counts: Vec<usize> = threads.into_iter() //! .map(|t| t.join().unwrap()) //! .collect(); //! } //! ``` //! //! ## Performance //! //! `state` is heavily tuned to perform near-optimally when there are many //! threads. On average, `state` performs slightly worse than `lazy_static` when //! only a _single_ thread is used to access a global variable, and slightly //! better than `lazy_static` when _many_ threads are used to access a global //! variable. Keep in mind that `state` allows global initialization at _any_ //! point in the program, while `lazy_static` initialization must be declared //! a priori. In other words, `state`'s abilities are a superset of those in //! `lazy_static`. //! //! ## When To Use //! //! You should avoid using `state` as much as possible. Instead, prefer to pass //! state manually through your program. //! mod state; mod ident_hash; use std::sync::{Once, ONCE_INIT}; use state::State; static STATE_INIT: Once = ONCE_INIT; static mut STATE: *const State = 0 as *const State; // Initializes the `STATE` global variable. This _MUST_ be called before // accessing the variable! #[inline(always)] unsafe fn ensure_state_initialized() { STATE_INIT.call_once(|| { STATE = Box::into_raw(Box::new(State::new())); }); } /// Sets the global state for type `T` if it has not been set before. /// /// If the state for `T` has previously been set, the state is unchanged and /// `false` is returned. Returns `true` if `state` is successfully set as the /// state for `T`. /// /// # Example /// /// ```rust /// use std::sync::atomic::AtomicUsize; /// /// struct MyState(AtomicUsize); /// /// assert_eq!(state::set(MyState(AtomicUsize::new(0))), true); /// assert_eq!(state::set(MyState(AtomicUsize::new(1))), false); /// ``` pub fn set<T: Send + Sync + 'static>(state: T) -> bool { unsafe { ensure_state_initialized(); (*STATE).set(state) } } /// Attempts to retrieve the global state for type `T`. /// /// Returns `Some` if the state has previously been [set](fn.set.html). /// Otherwise returns `None`. /// /// # Example /// /// ```rust /// use std::sync::atomic::{AtomicUsize, Ordering}; /// /// struct MyState(AtomicUsize); /// /// // State for `T` is initially unset. /// assert!(state::try_get::<MyState>().is_none()); /// /// state::set(MyState(AtomicUsize::new(0))); /// /// let my_state = state::try_get::<MyState>().expect("MyState"); /// assert_eq!(my_state.0.load(Ordering::Relaxed), 0); /// ``` #[inline(always)] pub fn try_get<T: Send + Sync + 'static>() -> Option<&'static T> { unsafe { ensure_state_initialized(); (*STATE).try_get::<T>() } } /// Retrieves the global state for type `T`. /// /// # Panics /// /// Panics if the state for type `T` has not previously been [set](fn.set.html). /// Use [try_get](fn.try_get.html) for a non-panicking version. /// /// # Example /// /// ```rust /// use std::sync::atomic::{AtomicUsize, Ordering}; /// /// struct MyState(AtomicUsize); /// /// state::set(MyState(AtomicUsize::new(0))); /// /// let my_state = state::get::<MyState>(); /// assert_eq!(my_state.0.load(Ordering::Relaxed), 0); /// ``` pub fn get<T: Send + Sync + 'static>() -> &'static T { unsafe { ensure_state_initialized(); (*STATE).try_get::<T>().expect("state:get(): absent type") } } /// Sets the thread-local state for type `T` if it has not been set before. /// /// The state for type `T` will be initialized via the `state_init` function as /// needed. If the state for `T` has previously been set, the state is unchanged /// and `false` is returned. Returns `true` if the thread-local state is /// successfully set to be initialized with `state_init`. /// /// # Example /// /// ```rust /// use std::cell::Cell; /// /// struct MyState(Cell<usize>); /// /// assert_eq!(state::set_local(|| MyState(Cell::new(1))), true); /// assert_eq!(state::set_local(|| MyState(Cell::new(2))), false); /// ``` #[cfg(feature = "tls")] pub fn set_local<T, F>(state_init: F) -> bool where T: Send + 'static, F: Fn() -> T + 'static { unsafe { ensure_state_initialized(); (*STATE).set_local::<T, F>(state_init) } } /// Attempts to retrieve the thread-local state for type `T`. /// /// Returns `Some` if the state has previously been set via /// [set_local](fn.set_local.html). Otherwise returns `None`. /// /// # Example /// /// ```rust /// use std::cell::Cell; /// /// struct MyState(Cell<usize>); /// /// state::set_local(|| MyState(Cell::new(10))); /// /// let my_state = state::try_get_local::<MyState>().expect("MyState"); /// assert_eq!(my_state.0.get(), 10); /// ``` #[cfg(feature = "tls")] pub fn try_get_local<T: Send + 'static>() -> Option<&'static T> { unsafe { ensure_state_initialized(); (*STATE).try_get_local::<T>() } } /// Retrieves the thread-local state for type `T`. /// /// # Panics /// /// Panics if the thread-local state for type `T` has not previously been set /// via [set_local](fn.set_local.html). Use /// [try_get_local](fn.try_get_local.html) for a non-panicking version. /// /// # Example /// /// ```rust /// use std::cell::Cell; /// /// struct MyState(Cell<usize>); /// /// state::set_local(|| MyState(Cell::new(10))); /// /// let my_state = state::get_local::<MyState>(); /// assert_eq!(my_state.0.get(), 10); /// ``` #[cfg(feature = "tls")] pub fn get_local<T: Send + 'static>() -> &'static T { unsafe { ensure_state_initialized(); (*STATE).try_get_local::<T>() .expect("state::get_local(): absent type") } }