[−][src]Module starstruck::primitive
Structs
VertexXY | A vertex with two floats. This is often used to represent a 2D position |
VertexXYRG | |
VertexXYZ | |
VertexXYZRG | |
VertexXYZRGBAUV |
Traits
Index | A marker trait for anything that can be used as an index |
Vertex | This trait is used to represent a Vertex. A vertex is a 3 dimensional point in space and is used bu the GPU to create primitives (most often triangles) that is then used to calculate our pixels. A vertex can also have some metadata attached to it like colors or texture coordinates. |
Type Definitions
Vertex2D | |
Vertex2DUV | |
Vertex3D | |
Vertex3DUV | |
Vertex3dColorUv |