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use crate::mio::net::TcpStream;
use crate::MioSource;
use std::io::{Error, ErrorKind, Read, Result, Write};
/// Type to aid with managing a [`mio::net::TcpStream`] along with
/// [`MioPoll`]
///
/// First create the stream and add it to [`MioPoll`], then pass the
/// resulting [`MioSource`] to [`TcpStreamBuf::init`], which allows
/// this struct to manage the buffering. Your ready handler should
/// call [`TcpStreamBuf::flush`] when the socket is WRITABLE, and
/// [`TcpStreamBuf::read`] when the socket is READABLE, although you
/// might want to delay some of the read calls using
/// [`stakker::idle!`] if you wish to implement backpressure.
///
/// By default TCP_NODELAY is set to `false` on the stream. However
/// if you're writing large chunks of data, it is recommended to
/// enable TCP_NODELAY by calling [`TcpStreamBuf::set_nodelay`] with
/// `true`. This disables the Nagle algorithm, which means that the
/// last packet of a large write will arrive sooner at the
/// destination. However if you are writing very small amounts, and
/// would benefit from the Nagle algorithm batching up data despite
/// the extra round-trip, then it's fine to leave it as `false`.
/// Since on Windows the TCP_NODELAY flag can only be changed once the
/// stream is writable, it is set on the first flush after each new
/// stream is installed.
///
/// The output buffer is a simple `Vec`, because the pattern of
/// behaviour is expected to be that it will generally be flushed out
/// in its entirety. However the input buffer is a pre-filled `Vec`
/// with separate read and write offsets. Data is received from the
/// TCP stream to advance the write offset. It is expected that data
/// will be grabbed from the read offset in the buffer by the
/// application as soon as an entire line or entire record is
/// available (depending on the protocol), advancing the read offset.
/// This means it will often be necessary to leave an incomplete line
/// or record in the buffer until more data has been read from the TCP
/// stream to complete it. So using offsets saves some copying.
///
/// [`MioPoll`]: struct.MioPoll.html
/// [`MioSource`]: struct.MioSource.html
/// [`TcpStreamBuf::flush`]: struct.TcpStreamBuf.html#method.flush
/// [`TcpStreamBuf::init`]: struct.TcpStreamBuf.html#method.init
/// [`TcpStreamBuf::read`]: struct.TcpStreamBuf.html#method.read
/// [`TcpStreamBuf::set_nodelay`]: struct.TcpStreamBuf.html#method.set_nodelay
/// [`mio::net::TcpStream`]: ../mio/net/struct.TcpStream.html
/// [`stakker::idle!`]: ../stakker/macro.idle.html
#[derive(Default)]
pub struct TcpStreamBuf {
/// Output buffer. Append data here, and then call
/// [`TcpStreamBuf::flush`] when ready to send. If the stream is
/// receiving backpressure from the remote end then you'll see
/// data here building up.
///
/// `TcpStreamBuf` has a `Write` trait implementation which may be
/// used to write data to this buffer. Flushing via the `Write`
/// trait does not flush to the TCP end-point, though.
///
/// [`TcpStreamBuf::flush`]: struct.TcpStreamBuf.html#method.flush
pub out: Vec<u8>,
/// Output EOF flag. When this is set to `true` and the `out`
/// buffer fully empties in a [`TcpStreamBuf::flush`] call, the
/// outgoing half of the stream will be shut down, which signals
/// end-of-file. If any data is added to `out` after this point
/// it will give an error from `flush`.
///
/// [`TcpStreamBuf::flush`]: struct.TcpStreamBuf.html#method.flush
pub out_eof: bool,
/// Input buffer. To receive data, read data from offset `rd` up
/// to offset `wr`, updating the `rd` offset as you go. Call
/// [`TcpStreamBuf::read`] to pull more data into the buffer,
/// which will update `wr` offset and also possibly the `rd`
/// offset (to drop unneeded data before `rd`). To apply
/// backpressure to the remote end, use [`stakker::idle!`] for the
/// `read()` call.
///
/// `TcpStreamBuf` has a `Read` trait implementation which may be
/// used to read data from this buffer, updating the `rd` offset
/// accordingly.
///
/// [`TcpStreamBuf::read`]: struct.TcpStreamBuf.html#method.read
/// [`stakker::idle!`]: ../stakker/macro.idle.html
pub inp: Vec<u8>,
/// Input EOF flag. This is set by the [`TcpStreamBuf::read`]
/// call when it returns `ReadStatus::EndOfStream`. The
/// application should process the EOF only once it has finished
/// reading any data remaining in the `inp` buffer.
///
/// [`TcpStreamBuf::read`]: struct.TcpStreamBuf.html#method.read
pub inp_eof: bool,
/// Offset for reading in input buffer
pub rd: usize,
/// Offset for writing in input buffer
pub wr: usize,
// TCP_NODELAY flag
nodelay: bool,
// Pending set_nodelay()
pending_set_nodelay: bool,
// Set when EOF has been sent
sent_out_eof: bool,
// Pause writes?
pause: bool,
// Active TCP connection, or None
stream: Option<MioSource<TcpStream>>,
}
impl TcpStreamBuf {
/// Create a new empty TcpStreamBuf, without any stream currently
/// associated
pub fn new() -> Self {
Self {
out: Vec::new(),
out_eof: false,
inp: Vec::new(),
inp_eof: false,
rd: 0,
wr: 0,
nodelay: false,
pending_set_nodelay: false,
sent_out_eof: false,
pause: false,
stream: None,
}
}
/// After adding a stream to the MioPoll instance with
/// [`MioPoll::add`], store the [`MioSource`] here to handle the
/// buffering. `TcpStreamBuf` takes care of deregistering the
/// stream on drop. The caller should probably call
/// [`TcpStreamBuf::flush`] and [`TcpStreamBuf::read`] soon after
/// this call.
///
/// [`MioPoll::add`]: struct.MioPoll.html#method.add
/// [`MioSource`]: struct.MioSource.html
/// [`TcpStreamBuf::flush`]: struct.TcpStreamBuf.html#method.flush
/// [`TcpStreamBuf::read`]: struct.TcpStreamBuf.html#method.read
pub fn init(&mut self, stream: MioSource<TcpStream>) {
self.stream = Some(stream);
self.sent_out_eof = false;
self.pending_set_nodelay = true;
}
/// Discard the current stream if there is one, deregistering it
/// from the [`MioPoll`] instance.
///
/// [`MioPoll`]: struct.MioPoll.html
pub fn deinit(&mut self) {
self.stream = None;
}
/// Change the TCP_NODELAY setting for the stream. Passing `true`
/// disables the Nagle algorithm. The change will be applied on
/// the next flush.
pub fn set_nodelay(&mut self, nodelay: bool) {
if self.nodelay != nodelay {
self.nodelay = nodelay;
self.pending_set_nodelay = true;
}
}
/// Pause or unpause writes made by the [`TcpStreamBuf::flush`]
/// call. If `pause` is set to `true`, then
/// [`TcpStreamBuf::flush`] does nothing. Initially it is set to
/// `false` which allows writes. This may be used on Windows
/// where writes will fail if attempted before the first "ready
/// for write" indication is received from `mio`.
///
/// [`TcpStreamBuf::flush`]: struct.TcpStreamBuf.html#method.flush
pub fn pause_writes(&mut self, pause: bool) {
self.pause = pause;
}
/// Flush as much data as possible out to the stream
pub fn flush(&mut self) -> Result<()> {
if self.pause {
return Ok(());
}
if let Some(ref mut stream) = self.stream {
if self.pending_set_nodelay {
self.pending_set_nodelay = false;
loop {
match stream.set_nodelay(self.nodelay) {
Err(ref e) if e.kind() == ErrorKind::Interrupted => continue,
Err(e) => return Err(e),
Ok(()) => break,
}
}
}
while !self.out.is_empty() {
match stream.write(&self.out[..]) {
Err(ref e) if e.kind() == ErrorKind::Interrupted => continue,
Err(ref e) if e.kind() == ErrorKind::WouldBlock => return Ok(()),
Err(e) => return Err(e),
Ok(0) => break, // Shouldn't happen, but deal with it
Ok(len) => {
self.out.drain(..len);
continue;
}
};
}
loop {
match stream.flush() {
Err(ref e) if e.kind() == ErrorKind::Interrupted => (),
Err(ref e) if e.kind() == ErrorKind::WouldBlock => return Ok(()),
Err(e) => return Err(e),
Ok(_) => break,
};
}
if self.out_eof && !self.sent_out_eof && self.out.is_empty() {
loop {
match stream.shutdown(std::net::Shutdown::Write) {
Err(ref e) if e.kind() == ErrorKind::Interrupted => (),
Err(ref e) if e.kind() == ErrorKind::WouldBlock => return Ok(()),
Err(e) => return Err(e),
Ok(_) => break,
};
}
self.sent_out_eof = true;
}
}
Ok(())
}
/// Make space in the `inp` Vec to read in up to `max` bytes of
/// data in addition to whatever is already there. Tries to avoid
/// unnecessary copies.
pub fn inp_makespace(&mut self, max: usize) {
if self.rd == self.wr {
self.rd = 0;
self.wr = 0;
}
if self.wr + max <= self.inp.len() {
return;
}
if self.rd != 0 {
self.inp.copy_within(self.rd..self.wr, 0);
self.wr -= self.rd;
self.rd = 0;
if self.wr + max <= self.inp.len() {
return;
}
}
// If we make it at least `max*2` long, then that should
// reduce the amount of copying and reallocation
let end = (self.wr + max).max(max * 2);
if self.inp.len() < end {
self.inp.reserve(end - self.inp.len());
self.inp.resize(self.inp.capacity(), 0);
}
}
/// Read more data and append it to the data currently in the
/// `inp` buffer. This is non-blocking. Bytes before the `rd`
/// offset might be dropped from the buffer, and `rd` might be
/// moved. No more than `max` bytes are read, which allows
/// regulating the data input rate if that is required. If you
/// need to apply backpressure when under load, call this method
/// from a [`stakker::idle!`] handler. This must be called
/// repeatedly until it returns `ReadStatus::WouldBlock` in order
/// to get another READABLE ready-notification from `mio`.
///
/// [`stakker::idle!`]: ../stakker/macro.idle.html
pub fn read(&mut self, max: usize) -> ReadStatus {
// Extend buffer if required
self.inp_makespace(max);
if let Some(ref mut stream) = self.stream {
let end = self.wr + max;
loop {
match stream.read(&mut self.inp[self.wr..end]) {
Ok(0) => {
self.inp_eof = true;
return ReadStatus::EndOfStream;
}
Ok(len) => {
self.wr += len;
return ReadStatus::NewData;
}
Err(ref e) if e.kind() == ErrorKind::WouldBlock => {
return ReadStatus::WouldBlock;
}
Err(ref e) if e.kind() == ErrorKind::Interrupted => {
continue;
}
Err(e) => {
return ReadStatus::Error(e);
}
}
}
}
ReadStatus::WouldBlock
}
/// Transfer outgoing data to the `upstream` TcpStreamBuf, and
/// pull incoming data down from the `upstream` TcpStreamBuf.
/// Also passes through EOF flags both ways.
pub fn exchange(&mut self, upstream: &mut Self) {
// Output
if !self.out.is_empty() {
upstream.out.append(&mut self.out);
}
if self.out_eof {
upstream.out_eof = true;
}
// Input
let read_len = upstream.wr - upstream.rd;
if read_len > 0 {
self.inp_makespace(read_len);
self.inp[self.wr..self.wr + read_len]
.copy_from_slice(&upstream.inp[upstream.rd..upstream.wr]);
self.wr += read_len;
upstream.rd = 0;
upstream.wr = 0;
}
if upstream.inp_eof {
self.inp_eof = true;
}
}
}
impl std::io::Read for TcpStreamBuf {
/// Read data from the `inp` buffer, advancing the `rd` offset.
/// If there is no data available in `inp`, returns `Ok(0)` if the
/// EOF has been reached, otherwise
/// `Err(ErrorKind::WouldBlock.into())`
fn read(&mut self, buf: &mut [u8]) -> Result<usize> {
if self.wr == self.rd {
if self.inp_eof {
Ok(0)
} else {
Err(ErrorKind::WouldBlock.into())
}
} else {
let len = buf.len().min(self.wr - self.rd);
buf[..len].copy_from_slice(&self.inp[self.rd..self.rd + len]);
self.rd += len;
Ok(len)
}
}
}
impl std::io::Write for TcpStreamBuf {
/// Write data into the `out` buffer
fn write(&mut self, buf: &[u8]) -> Result<usize> {
let len = buf.len();
self.out.extend_from_slice(buf);
Ok(len)
}
/// Flush does nothing because we consider the end-target of the
/// write to be the `TcpStreamBuf::out` buffer
fn flush(&mut self) -> Result<()> {
Ok(())
}
}
/// Result of a [`TcpStreamBuf::read`] operation
///
/// [`TcpStreamBuf::read`]: struct.TcpStreamBuf.html#method.read
pub enum ReadStatus {
/// New data has been read
NewData,
/// No data is available at this moment
WouldBlock,
/// End of stream was reported
EndOfStream,
/// I/O error
Error(Error),
}