The magnitude of the change in position per ASDI
The max amount that DI can change a knockback angle by, in degrees
The max amount that DI can change a knockback angle by, in radians
The rate at which knockback velocity decays per frame. Can be split into X and Y components
with a velocity and trig functions.
The max number of frames that will be present in a tournament match that ends in a time out
The magintude of the change in position per SDI input
Damage is scaled by .7 when applied
Shield regen rate per frame
Maximum accepted analog trigger value
Minimum accepted analog trigger value
The minimum value at which knockback will tumble/knock down
Analog value when holding Z