Module ssbh_lib::formats::mesh [−][src]
Expand description
The Mesh format stores the geometric data used for model rendering. These files typically use the “.numshb” suffix like “model.numshb”. This includes attribute data such as position and normals, vertex skinning, and bounding volume information. Mesh files are linked with Skel and Matl files using a Modl file.
Structs
BoundingInfo | |
BoundingSphere | |
BoundingVolume | A region of 3d space that contains a set of points. This is equivalent to an axis-aligned bounding box (abbreviated AABB) for the XYZ axes. |
Mesh | The vertex buffers and associated geometric data for a mesh. Compatible with file version 1.8 and 1.10. |
MeshAttributeV8 | |
MeshAttributeV10 | |
MeshBoneBuffer | |
MeshObject | A vertex collection identified by its name and sub_index. In addition to organizing the model into logical components, material and rigging data are assigned per MeshObject. |
MeshRiggingGroup | Vertex skinning data for the vertices for the MeshObject determined by mesh_object_name and mesh_object_sub_index. |
OrientedBoundingBox | |
RiggingFlags | |
VertexWeightV8 | |
VertexWeightV10 | The element type for vertex rigging data stored in version 1.10 byte buffers. |
Enums
AttributeDataType | The data type and component count for the attribute’s data. This determines the stride and offset between attributes. |
AttributeDataTypeV8 | The data type and component count for the attribute’s data. This determines the stride and offset between attributes. |
AttributeUsageV8 | Determines how the attribute data will be used by the shaders. Attributes with an identical usage should each have a unique sub_index. |
AttributeUsageV10 | Determines how the attribute data will be used by the shaders. Attributes with an identical usage should each have a unique sub_index. Starting with Mesh version 1.10, Smash Ultimate also considers name and attribute_names when determing the usage in some cases. |
DrawElementType | Possible values for draw_element_type. |
MeshAttributes | |
RiggingType | Possible values for rigging_type. |
VertexWeights |