Module ssbh_lib::formats::skel[][src]

Expand description

The Skel format stores the model’s skeleton used for skeletal animations. These files typically use the “.nusktb” suffix like “model.nusktb”. Animations are often stored in Anim files that override the Skel file’s bone transforms. Skel files are linked with Mesh and Matl files using a Modl file.

Structs

Skel

A hierarchical collection of bones and their associated transforms. The bone entries and transforms are stored in parallel arrays, so each bone entry has corresponding transforms at the same position in each array. Compatible with file version 1.0.

SkelBoneEntry

A named bone. index and parent_index determine the skeleton’s bone heirarchy.

SkelEntryFlags

Enums

BillboardType