Function ssbh_data::mesh_data::read_texture_coordinates [−][src]
pub fn read_texture_coordinates(
mesh: &Mesh,
mesh_object: &MeshObject,
flip_vertical: bool
) -> Result<Vec<AttributeData>, Box<dyn Error>>
Expand description
Returns all the texture coordinate attributes for the specified mesh_object
.
The v coordinate is transformed to 1.0 - v
if flip_vertical
is true.