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use std::fs::File;
use serde_json;
use image;
use texture_packer::texture::Texture;
use texture_packer::{TexturePacker, TexturePackerConfig};
use texture_packer::exporter::ImageExporter;
use file_texture;
use spritesheet;
use spritesheet_generator_config;
pub fn generate(config: spritesheet_generator_config::SpritesheetGeneratorConfig) {
let input_folder = config.input_folder;
let output_folder = config.output_folder;
let output_file_name = config.output_file_name;
let config = TexturePackerConfig {
max_width: config.max_width,
max_height: config.max_height,
border_padding: config.border_padding,
allow_rotation: false,
texture_outlines: false,
..Default::default()
};
let mut packer = TexturePacker::new_skyline(config);
for file_textures in file_texture::find_all(input_folder) {
packer.pack_own(file_textures.file.name, file_textures.texture);
}
let atlas = spritesheet::to_atlas(
packer.get_frames(),
packer.width(),
packer.height(),
);
let json_path = format!("{}{}.json", output_folder, output_file_name);
let json_file = File::create(json_path).unwrap();
serde_json::to_writer_pretty(json_file, &atlas).unwrap();
let exporter = ImageExporter::export(&packer).unwrap();
let image_path = format!("{}{}.png", output_folder, output_file_name);
let mut image_file = File::create(image_path).unwrap();
exporter.write_to(&mut image_file, image::PNG).unwrap();
}